2 Fights in 2 Tight Spaces — Patch 0.3.22618
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Released: 6/10/2026, 2:47:05 PM
Source: https://store.steampowered.com/news/app/3734890/view/690885979774386296
Summary (AI)
Patch 0.3.22618 for 2 Fights in 2 Tight Spaces addresses issues with multiplayer session transitions, recommending a game restart before joining a second session to avoid potential problems. Various fixes include resolving action-blocking bugs after mode switching, preventing fights from loading without enemies, and fixing a softlock related to ranged weapon usage. Multiplayer improvements also fix lobby errors, map transitions, and card availability glitches. Gameplay adjustments restrict certain exploits like resetting medical facility costs and jumping over the bar, while combat mechanics and level visuals have been refined for better consistency.
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- There are still potential issues moving between multiple multiplayer sessions, if you have played a multiplayer session. We recommend restarting the game before joining a 2nd.
- Fix for issue where some clients couldn't take actions after joining a MP game after playing a different mode
- Fix for occasional issue in Single or multiplayer where fights would load with no enemies
- Fix for "free" card removal costing money, and being unavailable if the player has insufficient funds
- You can no longer leave a medical facility and re-enter it to reset costs
- You can no longer jump over the bar!
- You can now headslam people again the chain-link fence in the Antenna level
- "Defeat X enemies in a single turn" now activates and resets correctly
- "Forward Thinking" card no longer erroneously appears in Multiplayer games
- Disarming a stunned enemy no longer cancels their stunned idle loop
- "Magic wall" in Corridor no longer appears incorrect from some angles
- Hazard rails are more obvious in Security Station
