Akatori — Patch 1.0.03

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Released: 8/19/2026, 7:58:37 PM

Source: https://store.steampowered.com/news/app/1442520/view/683011022886273199


Summary (AI)
Patch 1.0.03 for Akatori adjusts the chaos potion to fully fill the chaos bar and relocates chaos bells to secret areas, removing their map markers except for the first one in Amber Castle. Some kill zones have been changed to non-lethal, and difficulty and language settings are now combined into a single menu. Various fixes address issues with collectibles, achievements, and character movement, including wall-clinging and damage detection. Visual optimizations improve level lighting and art, while several bugs related to gameplay mechanics, UI, and localization have also been resolved.
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  • Chaos potion now completely fills the chaos bar, rather than temporarily increasing its accumulation.
  • Chaos bells have been moved from prominent locations to secret areas, except for the very first one in the Amber Castle.
  • Kill zones in one of the Amber Castle levels and one of the Amber Forest levels have been replaced with non‑lethal ones.
  • Updated tutorial text for the "Glider" ability.
  • Visual improvements in the level art on the long snowy descent of the snow location.
  • Collectible icon does not appear if you close the game before saving at the altar.
  • Collectibles collected on PC do not appear on another device.
  • Achievement for collecting all collectibles is awarded if you collect the same cat several times in one save slot by repeatedly restarting the game.
  • Achievement for collectibles in the Monastery is awarded upon collecting the first collectible in two different save slots.
  • Mako rises upward if you press against the wall to the left of the air current in the left part of the first snow level.
  • If you kill the mini‑boss Major Major and stand on his corpse, the weapon art overlaps Mako.
  • Consumables in slots get shuffled after death, as the player set them. (Note: this is listed as a bug – intended behaviour is that they stay as arranged.)
  • Exit from Major Major's arena does NOT open if the player dies between killing the boss and picking up the key.
  • If you change the language selection in settings, the difficulty selection remains in the initial language.
  • If during a cutscene with Japanese localization enabled you scroll to Portuguese, most of the Japanese characters in the dialogue disappear.
  • Removed a false transition at the beginning of the snow location, through which it was possible to unintentionally run to another level.