ALL WILL FALL — Patch 0.12.0
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Released: 12/19/2025, 5:22:20 PM
Source: https://store.steampowered.com/news/app/2706020/view/502844844914246632
Summary (AI)
Patch 0.12.0 for ALL WILL FALL introduces a range of balance changes and quality-of-life improvements, including a rework of explosives and the influence system, making influence harder to obtain and more impactful. The update enhances UI elements with better icons, progress bars, and contextual indicators for building states, while also adding alternative control options and improving camera limits. Numerous optimizations have been made to animations, pathfinding, and autosave processes to improve performance. Visual and audio elements received updates, such as improved water effects, new sounds, and refined shadows. Bug fixes address issues with event data loading, achievements, and various UI inconsistencies.
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- Tweak events.
- Tweaked watchtower influence.
- Ladders auto-rotate.
- Allow copy-pipetting clear-voxel objects.
- Add an option to have alternative controls.
- Draw contextual gatherables for Huts, Boats, and Cranes.
- When paths are disconnected, display the best potential positions for joining missing path connections.
- Smooth fade-in weather flood preview plane.
- Use icons instead of text for controller inputs.
- Add progress bar for event videos.
- Changed gathering icon colors.
- Unmark and forget depletables beyond interaction depth.
- Explosives now ragdoll citizens only in the collapse range.
- Fix various random-related values in Event graphs to make them more consistent.
- Fix Event data not being loaded correctly from saves.
- Tweak auto-gather priorities for various gatherables.
- Allow overflow of leisure servings.
- Citizens don't take resources from the workplace if they can't store them.
- Docks now check clearance to see if access to the boat is blocked.
- House quality is now additive instead of averaging all its stats. Make base and maximum stats different for each house.
- Metal vents work as environmental pipes.
- Allow to detonate from further away.
- Touched up morning/evening shadow visuals.
- Fix citizen position extrapolation between ticks - makes walk animations smoother.
- Better water horizon fadeout.
- Correct floater position interpolation.
- Lerp buoyancy position.
- Paintable wood paths and stairs.
- Better Extending Wood Crane Graphics.
- Improve storm mist particle visuals.
- Fix flames material using the wrong shader type (unlit sprite), which prevented them from being batched.
- Autosave is done in a separate thread - autosave produces a much shorter game pause.
