Ascend to ZERO — Patch 0.6.0
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Released: 7/15/2026, 11:37:24 AM
Source: https://store.steampowered.com/news/app/2697940/view/676252451530080318
Summary (AI)
Ascend to ZERO patch 0.6.0 addresses multiple inventory and gameplay issues, including fixing item pickup problems when the inventory is full and correcting automatic item and reward collection with the “Auto Equip/Pick Up Items” option. Several bugs related to stage 4, such as players getting stuck in walls and enemies falling through the floor, have been resolved. The update also improves stability by fixing crashes during or after certain boss fights and enhances the reset position function. Additional fixes cover UI bugs, Tech Chip functionality and presentation, as well as various combat and progression quirks.
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- Improved the reset position function to work up to 5 times.
- There is an issue when picking up Slot Module chips, the description does not state which slot the Slot Module chip affects.
- There is an issue where after defeating the penultimate boss of the game in Stage 4, if time is paused for too long during the ending cutscene, the dialogue sequence repeats.
- There is an issue in certain Tech Chip selection screens where certain Tech Chips do not have the correct VFX.
- There is an issue where in certain circumstances on Stage 4, enemies fall through the floor preventing progress.
- There is an issue where after achieving the true ending, the correct dialogue does not play in certain circumstances.
- There is an issue where certain Tech Chips' SFX are louder than intended.
- There is an issue where the intro scenes do not progress as intended.
- There is an issue where in certain circumstances, weapons do not reload as intended.
- There is an issue where during specific special encounters, in specific circumstances certain bosses may spawn in a way that prevents progress.
