Bobo Bay — Patch 0.10
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Released: 5/4/2026, 6:51:11 PM
Source: https://store.steampowered.com/news/app/1889810/view/657105177931678681
Summary (AI)
In patch 0.10 for Bobo Bay, all non-classic sagas now start at D rank instead of E. Save backup reliability has been improved with three backup types to prevent loss. A subtle visual indicator has been added to show stars on trials previously won, and NPC dialogue repetition has been reduced. Various gameplay tweaks include increased player race duration, adjusted potential earnings for relays and stamina use in competitions, and an enhanced potential boost for finishing last in races. Several bug fixes address issues with items, dialogues, menu controls, and NPC interactions, while mood effects and visual elements like the bay garden flower position have also been refined.
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- all non-classic sagas now start at D instead of E rank.
- Can now see faint little stars on upcoming trials if you’ve won them before.
- Made getting same random dialogue from NPCs a little less likely two days in a row.
- not as much potential earned on relays.
- buffed the “getting last in race” potential modifier. so you get more potential.
- first hurdles race now says it is agility + jump.
- fix for items getting stuck in waterfall doorway.
- hagglers now work on public works shops.
- fix for ??? dialogue box spawn at same time as story island.
- Embarrassed mood is less “sticky”. Which means it doesn’t stay on the bobo unless the point values are exactly where they need to be.
