Calyx — Patch 0.6.4

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Released: 2/6/2026, 3:52:08 PM

Source: https://store.steampowered.com/news/app/3211850/view/509604683455660671


Summary (AI)
Patch 0.6.4 for Calyx addresses an issue where campaign autosave progress could be overwritten by saves from other modes, with a fix separating campaign autosaves from skirmish and challenge autosaves. A "Reset All Research" option has been added to the campaign tech tree. The update also includes several fixes, such as preventing crashes when buildings near map edges are attacked, fixing negative values in skirmish seeds, and resolving auto save stalling on long games. Quality-of-life improvements include showing key hints on first launch, balancing unit production from multiple factories, displaying timestamps in local time, and showing plant sprouts on the mini-map.
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  • We became aware of an issue where your Campaign autosave progress could be overwritten by a save from another mode.
  • If you never made a manual save in Campaign and you've continued to play skirmishes/challenges, you may have lost your campaign progress. Sorry about this.
  • Separated campaign auto saves from skirmish/challenge auto saves
  • Hide save game in tutorial (where save is not allowed)
  • Fix skirmish seeds generating negative values
  • Prevent orbital drop on unreachable areas
  • Fix for auto save stalling on long-running games
  • Key hints panel is shown by default on first run
  • Time stamps on save games should now be in local time
  • Made push scroll more permissive
  • Removed collision from bushes (it was blocking some passes)
  • Fix for focus getting lost after saving game
  • Challenges should not have had difficulty options - now removed
  • Fix for smoke being invisible from some angles
  • Thanks for your continued feedback and support!
  • Cheers,
  • John, Mark & Phil ːsteamhappyː