Calyx — Patch 0.6.5
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Released: 2/11/2026, 12:15:09 PM
Source: https://store.steampowered.com/news/app/3211850/view/528745615907094579
Summary (AI)
Patch 0.6.5 for Calyx introduces more lenient rules for the "lose structures" objective, allowing bulldozing of deploying structures and upgrading or replacing existing ones. Several bug fixes address issues such as population cap not being refunded when canceling Orbital Drops, build menu indicators not disappearing properly, and preventing duplication of leveled-up buildings. Additional fixes include resource returns when upgrading or bulldozing Ore Transports, improved refinery availability monitoring, and correction of a rare crash related to building selection. The tech tree reset function has been adjusted to retain free technologies while re-hiding Epochs, and skirmish-only isotope patches have been removed from campaign map previews.
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- More forgiving rules for the "lose structures" objective - e.g. you can bulldoze deploying structures, and we allow upgrading / replacing existing structures.
- When an Ore Transport is is upgraded or bulldozed, its resources are now returned.
- Refinery availability is now monitored while a Harvester is driving or waiting off-ramp.
- Command upgrades should not have been free - now fixed.
- Changes to the tech tree reset function. It now doesn't cancel free technologies, but it does re-hide Epochs.
- More forgiving rules for the "lose structures" objective - e.g. you can bulldoze deploying strutures, and we allow upgrading / replacing existing structures.
