Cinderia — Patch 6.10
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Released: 7/6/2026, 6:12:25 PM
Source: https://store.steampowered.com/news/app/3214610/view/675124650460582362
Summary (AI)
Patch 6.10 for Cinderia improves performance by reducing frame drops when Rue summons a shadow for the first time. Several gameplay issues were fixed, including incorrect damage calculations for Winter's Bind and Frost Path, as well as functionality problems with Swift as the Wind, Frost Infusion, and Defense Mastery stacks. Frost Sanctuary now grants invincibility immediately upon activation. Multiple visual and interaction bugs were resolved for bosses such as the Twin Boss, The Bone Devourer, the Ashen Witch, and the Fairy Queen encounter. Missing icons for Isdara have also been added.
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- Frost Sanctuary now grants invincibility immediately upon activation.
- · Reworked some sound effects for Rue and Uma.
- · Dash attacks can now pass through all enemies.
- · Frost has been reworked into Guard. You now have a base of 3 Guard instead of a 30/30 bar.
- · Blocking enemy attacks consumes 1 Guard.
- · Guard starts recovering 1.7s after you stop consuming it, restoring 1 Guard every 1.25s.
- · Triggering a Perfect Parry with Shield Block now clears enemy projectiles in an area in front of you.
- · Triggering a Perfect Parry with Shield Block now grants 0.5s of invincibility.
- · Shield Block can no longer be used when you have no Guard.
- · All abilities and skills that consume or restore Frost now consume or restore Guard instead and will not be listed separately.
- · Shield Dash: removed the restriction that prevented it from passing through enemies.
- · All-Out Charge: temporarily removed.
- · Relentless Guard: temporarily removed.
- · Ghost Step: temporarily removed.
- · Ice Pillars can now take 2 -> 5 hits. Shield Bash now shatters Ice Pillars immediately.
- · Crystal Grave reworked: creates an Ice Pillar on kill. Can trigger at most once every 4.5s.
- · Frost Aftermath reworked: when an Ice Pillar explodes, it no longer explodes in one direction and instead releases 2 Frost Novas.
- · Frost Realm: Ice Pillars now create a large Frost Path.
- · Tag: Frost Path: enemies moving on it are slowed by 15% -> 35%.
- · Permafrost: Chinese name shortened. Duration 4s -> 3s.
- · Ice Dragonfall: Frost Path duration 3s -> 7.5s.
- · Bitter Ground: temporarily removed.
- · Ability rework, Fracture -> Exposed Weakness: Frozen enemies have +14% additional Crit Chance taken, and Thrusts against them always crit.
- · Spear Shadow reworked: now throws 7m toward the nearest enemy, hitting all enemies along its path.
- · Ice Spear Impact has been renamed Ice Spear Shatter.
- · Poised for Action: temporarily removed.
- · Ability rework, Frostburst -> Shield Shatter: each time you consume 1 Guard, release a Frost Nova.
- · Cold Expansion reworked: Frost Nova area +24%, and its slow effect lasts an additional 0.7s.
- · Flash-Freeze Ring reworked: Frost Nova has a 35% chance to inflict Frozen for 2s.
- · Frost Refund: temporarily removed.
- · Wall Ripple: temporarily removed.
- · Frost Erosion: when enemies thaw from Frozen, apply Frostbite for 4s -> 6s.
- · Breakthrough Rush: now launches all enemies it hits.
- · Dragon Soul's Gift: temporarily removed.
- · When a Legendary item drops, it is now more likely to be a Legendary item you have not collected yet.
