CiniCross — Patch 1.0.3

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Released: 2/15/2026, 8:52:37 PM

Source: https://store.steampowered.com/news/app/3933120/view/689749483592876199


Summary (AI)
CiniCross patch 1.0.3 introduces an in-game save feature that allows players to save and resume their runs after each floor, with saves synced via Steam Cloud for cross-device play. Difficulty progression is now shared across all classes, unlocking new difficulties universally. Each floor guarantees at least one boss path where puzzle difficulty stays within the target range. Several bugs have been fixed, including issues with item cell filling, inventory drag-and-drop, and soft-locks related to specific bosses. Additionally, the achievement for an extremely low Time Multiplier can no longer be earned during the Tutorial.
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  • Adjusments:Completing a difficulty on any class now unlocks the next one for all other classes as well. Difficulty progression is now shared across all classes.Each floor now has at least one path to the boss where no puzzle exceeds the target average difficulty +1.Artifacts tied to filling cells without making mistakes will no longer count cells filled after an error within the same selection.
  • Completing a difficulty on any class now unlocks the next one for all other classes as well. Difficulty progression is now shared across all classes.
  • Each floor now has at least one path to the boss where no puzzle exceeds the target average difficulty +1.
  • Artifacts tied to filling cells without making mistakes will no longer count cells filled after an error within the same selection.
  • Bug Fixes :The Skip/Continue button on the Rewards screen should no longer display the wrong word depending on the situation.Items that randomly fill cells, such as “Goblin Eyes,” now fill the correct number of cells.It should no longer be possible to get soft-locked because of the “Dragon” and “Torch” bosses.The bug preventing Items from being dragged into the inventory should be fixed.The achievement “Reach a 0.00x Time Multiplier” can no longer be obtained during the Tutorial.
  • The Skip/Continue button on the Rewards screen should no longer display the wrong word depending on the situation.
  • Items that randomly fill cells, such as “Goblin Eyes,” now fill the correct number of cells.
  • It should no longer be possible to get soft-locked because of the “Dragon” and “Torch” bosses.
  • The bug preventing Items from being dragged into the inventory should be fixed.
  • The achievement “Reach a 0.00x Time Multiplier” can no longer be obtained during the Tutorial.