CODE VEIN II — Patch 1.0.1

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Released: 1/26/2026, 11:00:51 PM

Source: https://store.steampowered.com/news/app/2362060/view/536625012495354707


Summary (AI)
CODE VEIN II patch 1.0.1 introduces new features including "Regional Pathos" for area-based buffs, the "Restorative Offering" ability allowing Buddy healing, and various UI enhancements such as the "Trait List" and improved quest and inventory management. Numerous gameplay adjustments were made to enemy behavior, item placements, and difficulty balance, alongside additions to tutorials and photo mode options. The update also fixes a wide range of bugs affecting controls, animations, quest progression, and multiplayer functions, as well as improving stability and performance across platforms. Graphics and sound adjustments were implemented, including new field BGM, visual effects tweaks, and added DLSS and FSR options. Overall, the patch focuses on enhancing usability and gameplay experience with extensive bug fixes and quality-of-life improvements.
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  • Fixed an issue where Partner dialogue would not play even if conditions were met.
  • Fixed an issue where Partner firepower did not scale correctly with Player Level.
  • Fixed an issue where defeat rewards were sometimes not obtained when finishing off certain Boss Enemies with specific attacks.
  • Fixed an issue where the player could become stuck if specific actions were performed when opening the map screen from the "Mistle" menu.
  • Fixed an issue where the player could become stuck if the game was saved and restarted while sitting on furniture or petting the wolf in "MagMell".
  • Fixed an issue where controls became unresponsive if a boss battle movie played while the "Item Synthesis" screen was open.
  • Fixed an issue where some controls became unresponsive if an HP-consuming Weapon Formae was used such that remaining HP became exactly 0.
  • Fixed an issue where the story would not progress correctly if the player entered an elevator and operated the switch at the same time certain cutscenes played.
  • Fixed an issue where controls became unresponsive if the game was forcibly closed at a specific timing after falling to death during combat.
  • Fixed an issue to ensure the target correctly switches to the player when attacking enemies that are fighting each other.
  • Fixed an issue where BGM did not play correctly during Boss Enemy rematches.
  • Fixed an issue where the player could be knocked out of the combat area when hit by a Boss Enemy attack.
  • Fixed an issue where the HP gauge did not transition correctly when some Boss Enemies performed healing actions.
  • Fixed an issue where the Title Screen did not change properly according to story progress.
  • Fixed an issue where non-top-tier "Blood Codes" could not be received from Buddies during specific story progress.
  • Fixed an issue where Fast Travel was possible to areas not yet accessible during specific story progress.
  • Fixed an issue where effects were not played correctly in some cutscenes.
  • Fixed an issue where Weapon and Defense Formae could be transformed into their currently equipped variation.
  • Fixed to ensure the character is centered in the camera when opening the "Status" screen.
  • Fixed an issue in the "Booster" equipment screen where hovering the cursor over a Booster that changes regeneration counts would decrease the regeneration count.
  • Fixed an issue where barriers separating battle areas in the field would sometimes not dissolve even after defeating enemies.
  • Fixed an issue where the player could pass through barriers separating boss areas at specific timings.
  • Fixed an issue where conditions displayed in the "Trait List" screen referenced current "HP" and "LP" values erroneously.
  • Fixed an issue where Player Costume colors were not displayed correctly.
  • Fixed an issue where fall damage did not occur when using specific Formae.
  • Fixed an issue where falling motions did not play correctly in some cases.
  • Fixed an issue where Partners were not placed correctly in "MagMell".
  • Fixed an issue where Holly's "Blood Code" could not be obtained in some cases even if conditions were met.
  • Fixed an issue where the stance motion for Bequeathed Forma "Statesman's Longbow" and "MK Rosenritter" could be canceled by switching weapons.
  • Fixed an issue where the "Strength" burden penalty did not occur when whiffing (missing) an attack with Weapon Formae.
  • Fixed an issue where the Weapon Formae "Stalking Sabre" would not hit enemies if there was a difference in elevation.
  • Fixed an issue at some "Mistle" where enemies would not respawn even after resting.
  • Fixed an issue where the magazine was not displayed correctly when reloading some Bayonets.
  • Fixed an issue where ammo consumption was doubled if Bayonets were equipped to both "Weapon 1" and "Weapon 2."
  • Fixed an issue in Character Customization where parts could be moved without limits.
  • Fixed an issue where appearances saved in "Save/Delete Appearance" were not displayed correctly.
  • Fixed an issue where the Mini-map would display at incorrect timings in certain fields.
  • Fixed an issue where items were not displayed correctly on the Mini-map.
  • Fixed an issue where cursor controls became unresponsive if specific actions were taken on the Language Selection screen.
  • Fixed an issue where Character Customization was sometimes not reflected normally.
  • Fixed an issue in some fields where the character could get clipped inside terrain and become unable to escape.
  • Fixed an issue with some objects where the visual appearance and collision detection (hitbox) did not match.
  • Fixed the behavior of some enemies.
  • Fixed an issue in some dungeons where unintended shortcuts were possible.
  • Fixed an issue in some dungeons where specific events could be skipped.
  • Fixed an issue in some cutscenes where FPS would drop momentarily during playback.
  • Fixed an issue in some cutscenes where character clothing display was significantly distorted.
  • Fixed an issue in some cutscenes where effects and lighting were displayed with a delay.
  • Fixed an issue in some cutscenes where lip-syncing did not match the voice.
  • Fixed an issue in some cutscenes where field brightness did not return to normal if skipped at a specific timing.
  • Fixed an issue where some destructible objects could not be destroyed.
  • Fixed an issue in some "Memory Remnants" where the exit door could be passed through from the back.
  • Fixed an issue in some "Memory Remnants" where movement outside the area was possible.
  • Fixed an issue in some "Memory Remnants" where ground textures were not displayed correctly.
  • Fixed an issue in some Boss battles where combat could be started without entering the boss area.
  • Fixed an issue with some Formae where the "Ichor" consumption cost required for activation was listed incorrectly.
  • Fixed an issue where some Status Ailments were not exerting their effects correctly.
  • Fixed an issue where some Activities continued to be displayed even after being cleared.
  • Fixed an issue where some Database entries were not updated even if conditions were met.
  • Fixed an issue where some dialogue choices did not match story progression.
  • Fixed an issue where some SEs were not played correctly.
  • Fixed an issue where some Voices were not played correctly.
  • Fixed an issue where some Subtitles were not displayed correctly.
  • Fixed various text errors.
  • Fixed an issue on some platforms where the game would crash in specific situations.
  • Fixed typos in the Staff Credit.
  • Fixed other minor bugs.