CODE VEIN II — Patch 1.0.4
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Released: 3/4/2026, 5:08:50 AM
Source: https://store.steampowered.com/news/app/2362060/view/509606585808454714
Summary (AI)
Patch 1.0.4 for CODE VEIN II reduces model processing load for some enemies and resolves frame rate drops after fast traveling. Player control responsiveness and action timings, including evasion and item usage, have been improved, alongside adjustments to attack speeds, poise, and enemy stagger resistance for better combat balance. Several issues affecting boss behaviors, partner support skills, equipment functionality, and dungeon navigation have been fixed. Additional fixes address animation, graphical, sound, and UI inconsistencies, as well as various stability and collision problems. The update also adds the new accessory "Bangs" and modifies player movement animations and sound effects.
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- Fixed an issue where using Photo Mode in the "MagMell" hot spring after certain actions could sometimes cause a crash.
- Fixed an issue where dying from a fall immediately after making a dialogue choice would cause the game to become unresponsive.
- Fixed an issue where dying from a fall immediately after selecting "Enter Hot Spring" would cause the game to become unresponsive.
- Fixed an issue in the "Free Exploration Era" where Lyle's quest could be advanced unintentionally, sometimes making it impossible to clear.
- Fixed an issue in certain boss battles where if the boss changed modes during a specific motion, the post-mode-change boss would not be placed in the arena.
- Fixed an issue where Noah would no longer appear while bathing in the hot spring after clearing Valentin's character episode.
- Fixed an issue where Craig's partner bonus trait would not trigger when taking consecutive attacks.
- Fixed an issue where Holly would use support skills at inappropriate times.
- Fixed an issue where the trait "Ichor Overflow Deals Recoil Damage" would trigger even when a partner absorbed Ichor.
- Fixed an issue where cutscenes could be skipped via specific field inputs.
- Fixed an issue where terrain damage was taken during Special Drains attacks.
- Fixed an issue where the range of the weapon "Raider's Bayonet" was longer than intended.
- Fixed an issue where some attacks of the bequeathed formae "Warhammer of the Fool" would not activate when a bayonet is equipped.
- Fixed an issue where equipping certain formae simultaneously caused them to activate as a hold-input even when the button was pressed briefly.
- Fixed an issue where the weapon model would not display correctly when activating certain formae.
- Fixed an issue where the effects of certain formae would not activate correctly.
- Fixed an issue where opening Photo Mode while using certain bequeathed formae allowed the player to manipulate the attack direction by moving the camera.
- Fixed an issue where certain bequeathed formae could not be obtained during specific events in New Game+ and subsequent playthroughs.
- Fixed an issue where continuous drain attacks from the Jail "Bat" failed to reset the enemy's bleed amount.
- Fixed an issue in certain dungeons where partners would not follow the player.
- Fixed an issue in certain dungeons where players could enter the boss area through unintended methods.
- Fixed an issue in certain dungeons where the boss would transition to a combat state without the player entering the combat area.
- Fixed an issue in certain dungeons where an enemy's weapon would not display if they attacked before becoming hostile.
- Fixed an issue in certain dungeons where enemies would not behave normally after the player returned from a fall death.
- Fixed an issue in certain dungeons where enemies would not die when dropped off a ledge.
- Fixed an issue in some dungeons where players could access unintended areas.
- Fixed an issue in some dungeons and fields where players could get stuck on objects and become unable to escape.
- Fixed an issue in certain fields where a partner who shouldn't be selectable could be selected.
- Fixed an issue where changes made to "Control Mappings" for certain actions were not reflected while riding the motorcycle.
- Fixed an issue when using keyboard/mouse where certain actions were not assigned to buttons in "Control Mappings".
- Fixed an issue where changing "Control Mappings" for motorcycle operations and then using a keyboard/mouse caused the player to become unable to move.
- Fixed an issue where dying with the light turned on would cause the light to be off upon revival.
- Fixed an issue where partner models would sometimes not display correctly.
- Fixed an issue where certain enemies would not become hostile toward the player.
- Fixed an issue where certain enemies would repeatedly perform the same action.
- Fixed an issue where status ailments were not being applied by some enemy attacks.
- Fixed an issue on "Insula Carcere" where if an enemy touched a sensor, the enemy spawning from the cell would become hostile toward the enemy that touched the sensor.
- Fixed an issue where the effects of certain boosters would not activate correctly.
- Fixed an issue where the effects of certain status ailments would not activate correctly.
- Fixed an issue where some motions were not playing correctly.
- Fixed an issue where clothing display was corrupted in certain cutscenes.
- Fixed an issue where NPC models did not display correctly in certain cutscenes.
- Fixed an issue where certain sound effects and voices were not playing correctly.
- Fixed an issue with certain background music.
- Fixed an issue with certain graphics.
- Fixed an issue where some NPCs were incorrectly placed.
- Fixed an issue with the collision detection of certain objects.
- Fixed an issue where some textures were not displaying correctly.
- Fixed an issue where some visual effects were not displaying correctly.
- Fixed an issue where certain mouse operations were not functioning correctly.
- Fixed an issue with certain UI text.
- Fixed an issue with certain text.
- Fixed other minor issues.
