Data Center — Patch 0.48.1
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Released: 4/21/2026, 12:34:39 PM
Source: https://store.steampowered.com/news/app/4170200/view/526499614836130800
Summary (AI)
Patch 0.48.1 for Data Center addresses several bug fixes related to server label loading and key press registration in server configurations. Performance improvements include optimized object pooling for technician jobs, reducing garbage collector load, and enhanced canvas updates with device values now shown in minutes instead of seconds. World Canvas culling has been consolidated into a single system, with various code optimizations to lower memory usage and improve loading times. Additionally, the rigidbody component has been removed from rack and port objects to cut physics overhead, and there is now an option to launch the game using DX12, offering smoother performance compared to DX11.
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- Fix: In server config on the edit label the key presses were registered in the IP config
- Fix: Server label was not loading
- Fix: Existing server label was filled in, in the Server config
- Improved: Expensive canvas updates, each server and switch shown value with seconds and canvas had to be reloaded because of that. Now EOL on the device shown in minutes.
- Improved: World Canvas culling is now one system instead off on each object
- Improved: Cablelinks loading logic, speed up loading process
- Improved: Removed rigidbody from everyobject inserted in the rack or port to remove physics overhead
- Improved: Sprite Atlas for all customer and app logo to have only one sprite draw call per canvas
