Dead in Antares — Patch 1.0.0
Released: 3/9/2026, 2:38:59 PM
Source: https://store.steampowered.com/news/app/2511800/view/509607220045941206
Summary (AI)
Patch 1.0.0 for Dead in Antares adjusts several battle mechanics, including limitations on Counter stacking from Porcupine Limadiodon and changes to various battle passives. William's "Medical Emergency" now restores less health but adds Block. Injury thresholds and Wound chances have been lowered, and battle items now restore more health and are forged in larger quantities. Enemy difficulty has increased slightly in certain conditions, while tribute quantities for forged items have decreased. Quality-of-life improvements include enhanced NPC barter descriptions, added tooltips, and several bug fixes related to tooltips, tutorials, and dialogue availability.
Tip: expand all for quick scanning.
- Porcupine Limadiodon won't give Counter to units that already have more than 4 Counter anymore
- "Spiky Mutation" battle passive (only on enemies): +1 Counter at the end of the turn -> +1 Counter at the end of the turn if the character has less than 6 Counter
- "Reactive Defend" battle passive: +2 Counter when Defend is used in front Row -> +1 Counter when Defend is used (in any row)
- "Sharp Reflexes" battle passive: +1 Counter when changing row -> +1 Counter when moving to the front row
- William's power surge "Medical Emergency": Restore 6 Health -> Restore 4 Health and +2 Block
- Lowered the chance to receive a Wound depending on remaining Health.
- Also lowered the first Wound threshold: remaining Health over than 90% -> 75% cannot inflict a Wound.
- Max injury after a fight: 20 -> 18 (24 -> 22 for higher difficulties)
- All Capsule battle items now have +2 health restored
- All battle items are forged in bigger quantities: 4/8 -> 8/16
- Enemies encountered far from the Ixion will be a little stronger than before.
- "Survival" and "Last Chance Mission" difficulty only: Enemies difficulty depending on days passed is a bit more impactful than before.
- A small patch today, fixing a softlock issue during combat!
- Don't forget to update your game!
- Is now capped at 5 characters.
- 3 => 6.
- The impact on expedition encounters remains minimal since enemy progression isn't faster than before, and the limit was hardly reached.
- Tribute fights difficulty will now max out later than before, making them more challenging over time if you win against them a lot.
- Characters getting out of cryo have the Exp. of the least experienced character => They now have the average Exp. of the rest of the crew.
- The 2 leftmost slots of the Shelter are now the last ones filled, limiting the frequency of characters obscured by the Sidebar.
