Demon Tides — Patch 1.1

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Released: 3/13/2026, 4:49:53 PM

Source: https://store.steampowered.com/news/app/2585890/view/500600651324064439


Summary (AI)
Demon Tides patch 1.1 includes numerous bug fixes and general polish improvements based on both internal testing and player feedback. The update aims to enhance overall stability and gameplay experience without adding new content. Players should notice smoother performance and fewer issues during their sessions.
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  • A plethora of bug fixes and polish, both from our internal testing and your feedback!
  • Enabled leaderboards in The Crooked Crow.
  • Randomizer Mode: You can now select an empty save to start a Randomizer playthrough. In Randomizer rewards across chests, challenges and boss fights are completely randomized. Shop item selections are also randomized as well as all enemy types. Even the biomes get randomized: A snowstorm in Lokitana? Why not!
  • Viewing graffitis is now a separate, secondary prompt/input and no longer shares it with general interactions.
  • Beebz's eyes properly reset if you exit out of selfie mode while she's doing the dazed expression.
  • Eunhan chase orb now properly despawns if you respawn right when you pick it up.
  • You now automatically exit snake form when entering a hex zone that doesn't allow snake form.
  • Improved sticky surfaces to lower chances of errant wall bounces.
  • Improved artifacting in Beebz preview during first person mode.
  • Feet vfx & sfx no longer constantly trigger on fast moving vertical platforms.
  • Resetting back to last checkpoint just when the out of bounds timer runs out no longer causes a level not to load.
  • Your FoV from Snake Boosting doesn't shift as abruptly anymore when a larger level loads in.
  • Cleaned up prompts if you are doing a "hold throw" while jumping before ballooning up a Baby Kappernian.
  • Made the "no snake" hex disclaimer more consistent across all relevant boss fights.
  • The tenth graffiti layer now properly renders on top instead of behind other layers.
  • Improved graffiti scaling to be more consistent.
  • Ensured the "finish graffiti" prompt properly displays with PS5 controllers.
  • Removing the ability to place graffiti during the finale.
  • Turning off graffiti during certain dramatic cutscenes.
  • Reported graffiti no longer respawn if you revisit the location later and it hasn't been deleted yet from the server.
  • Improved graffiti spawning logic to happen less or not at all on top of NPCs anymore.
  • Original bindings now return if you reset settings after resetting bindings as well.
  • Ensuring post processing gets properly re-enabled in runtime when switching from lower graphic presets back to higher ones.
  • Removed non-functioning leaderboards in Drained Urbs.
  • Removed teleport functionality from the pop-up stating your ghost leaderboard is beaten to avoid accidental progression skips.
  • Stopped wrong times being submitted if you exit a level and complete it in a separate session.
  • Nerfed the height you get from the Spincopter.
  • Nerfed Bat Flutter height a tiny bit.
  • Nerfed White Bubble bounce height a tiny bit.
  • Doubled the effect of the Pendant.
  • Properly resetting airpoint when restarting a leaderboard run
  • Improved grounding logic when entering the Snake Optica talisman during a wall run.
  • Time Out no longer triggers if you exit out of photo mode.
  • Flutterstep no longer kicks in when spawning into the title screen.
  • Improved camera position when zooming in on Beebz's head when wearing certain outfits.
  • Removed eyepatch from the Bloody Privateer outfit as the description implied.
  • Spawned items for special outfit idles no longer jitter on moving platforms.
  • Spawned items for special outfit idles no longer despawn with certain inputs like the hint arrow.
  • Ensured some missing floating ice platforms appear in Snowstorm to avoid any floating lanterns.
  • Moved some poles in Skull Sceal to be properly attached to walls.
  • The Floating Fashionista no longer passes out of bounds when circling the Lighthouse.
  • Ring race is now temporarily disabled when engaging with the Baby Kappernian challenge in Blazing Bonanza.
  • You can no longer get to a grounded state on lava in a certain spot in Blazing Bonanza.
  • Stopped Skeletal Chums from floating above eggs occasionally in Jester's Leviathan.
  • Beebz no longer briefly splashes in water when starting the game in Ragnar's Castle.
  • Changed some VFX from red to blue for ice lasers.
  • Removed ability to place checkpoints on moving cranes in Runa's Village.
  • Fixing Ring Race rings rotation not resetting after retrying the challenge.
  • Adding spikes to the crushers found in Vindra's Skies
  • Improving rope base collisions in Kappernian Springs.
  • Improved camera handling on some fences found in Lokitana
  • Improving how the snow trail tracks to the camera to stop it from jittering.
  • Filling up the mask shop's shelves with masks.
  • Improved transition between the cutscenes from Vindra's Skies and Campsite.
  • Jester's missiles now react to your superjump cannonball's shockwave.
  • Tweaked Jester's shockwave colors to be more prominent.
  • Properly cleaning up some lingering vfx if you die during some of Jester's phases.
  • Skipping Tridentarius cutscenes on the TVs now properly turns them off.
  • The reversed music now properly switches back in the Tridentarius fight if you let Tridentarius come back after tripping without attacking her.
  • Ensured bits and pieces are unloaded correctly if you restart the Tridentarius fight during certain phases.
  • Stopped the player from being able to run away during the final phase of Tridentarius and falling through the world.
  • Improved tunnel generation during the Tridentarius fight to no longer occasionally reveal seams.
  • Improved camera reset logic when dying & restarting the second phase of Ragnar's boss fight.
  • Stopped the superjump cannonball's shockwave from instakilling Ragnar.
  • Removing any locations where you can still place a checkpoint during Ragnar's boss fight.
  • Improved music fade out logic in certain levels that are silent on the surface with larger underground areas.
  • Removed the directory prompt for photos on Steam Deck.
  • Golden Gear doesn't reappear when revisiting a level after beating a Gearserker and doing a Mint Challenge.
  • Water splashes now properly reposition with the floating origin reposition during ocean travels.
  • Closing application more cleanly if exiting the game after having done a leaderboard run.
  • Rephrased Shopping Queen and Talisman Engineer achievement to say "most" not "all" items.