Demon Tides — Patch 2.0
Released: 7/14/2025, 4:00:58 PM
Source: https://store.steampowered.com/news/app/2585890/view/505080786253254544
Summary (AI)
Demon Tides update 2.0 introduces extensive performance improvements and new graphical options, including presets and settings to fine-tune visual quality and performance. Numerous gameplay adjustments enhance movement mechanics, camera behavior, and animation consistency, while quality-of-life features improve the user interface and input customization. The update also adds new NPCs, tutorials, and secret cutscenes to the demo region of Lokitana, alongside various bug fixes for cutscenes, environment effects, and collectibles. Additional enhancements target Steam Deck optimization, leaderboard functionality, and graffiti system management.
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- Snake turn speed in water is now a bit sharper.
- The game will now attempt to calibrate graphical settings automatically on first startup.
- The Steam Deck preset has been tweaked to allow for higher fidelity visuals.
- Legs of characters no longer twitch during cutscenes.
- Volumetric clouds no longer stutter during travel in the open world.
- The camera no longer clips into the arm during selfies with certain outfits.
- The camera now handles vertical obstructions better and moves more smoothly.
- 2D talisman has been overhauled and looks/runs much better.
- Beebz now leans further in over time during a long fall.
- The camera now tracks Beebz when she's on the phone on a moving platform.
- Certain phone calls are now "mandatory" and will trigger again after a while if the player didn't pick up before. They are also shorter.
- There's now a dedicated ledge hop animation and it's applied more consistently.
- Exiting climbable ladders now has a more notable hop.
- Placing checkpoints is now a bit faster.
- Collectable arrow now detects between golden gear pieces and eyetems and will appear in different colors.
- If there's nothing left to collect we throw some confetti now instead of showing the collectable arrow.
- Improved wall running when going across different colliders.
- You can no longer exit snake when in confined spaces.
- When resetting back to a checkpoint the camera angle switches to what it original was when placed.
- Your checkpoint properly despawns now instead of floating alongside with you when traveling the open world under certain conditions.
- Recentering the camera in snake form now acts like it should.
- You can now enter a wall run from a initially grounded boost jump.
- Lowered the chances of being able to clip through the ceiling by abusing transformations under certain conditions.
- Cancelling selfie mode no longer keeps Beebz cross eyed under certain conditions.
- Super jump values have been slightly tweaked.
- Ricochet off enemies now has more consistent momentum.
- Checkpoint flag no longer has any collision.
- You can now look up further with the camera.
- You can now zoom the camera further out.
- Beebz now faces the right way when entering a mint void zone.
- The camera no longer behaves differently depending on if you started the game with or without mouse movement first.
- Spin now breaks eyetem crates as well.
- Tab colors now match button colors when it comes to being selected or not.
- Game's font no longer has occasional artifacts under certain conditions.
- All talismans now have unique icons.
- Total game timer no longer stops working in the tutorial level under certain conditions.
- Opening the directory during photo mode now opens the folder properly.
- Steam Deck now utilizes Steam's photo library when taking pictures and selfies.
- Viewing graffiti's is now always the lowest priority interaction to ensure talking/opening chests etc. remain easy to do.
- Scaling on gamepad has been changed to bumpers.
- Graffiti can now be reported and will be removed from the server after a certain number of reports have been reached.
- Graffiti can now be flipped.
- You can now see the graffiti ID when viewing it in-game.
- You can now delete your own graffiti while viewing it in-game.
- You can now place graffiti's in the tutorial, they simply won't upload.
- Graffiti is now harder to place on top of chests and characters.
- Graffiti's are now immediately removed when turning off graffiti in the settings.
- You can no longer tag while swimming.
- Getting interrupted while making graffiti, like being attacked, no longer leads to a softlock in certain conditions.
- DLSS is now correctly enabled on Nvidia devices when accessed in the title screen.
- You can now unbind any type of input.
- You can now rebind the secondary jump input as well.
- Rebinding time has been lowered.
- Resetting inputs no longer lead to a softlock under certain conditions.
- Made the "toggle walk" input have no binding by default
- Input binding is now properly remembered when exiting and reentering the game.
- Resetting a run during mint void no longer removes the mint void.
- Leaderboard hint calls no longer happens in areas without leaderboards.
- Retrying leaderboards/ghost runs no longer lead to an error under certain conditions.
- You can no longer upload to leaderboards if certain accessibility options are enabled.
- Certain accessibility options no longer break after doing a leaderboard run.
- Drone mode can not be entered during certain conditions anymore.
- Switching modes during drone mode no longer allows you to switch into regular gameplay under certain conditions.
- Bat Dive Arrow talisman now works as intended and remains a straight line.
- Paraglider talisman no longer has sound effects sticking around under certain conditions.
- Certain talisman effects no longer stick around under certain conditions.
- You can no longer clip underwater when using the whirlwind talisman under certain conditions.
- Some black artifacts seen in the water across Lokitana have been fixed.
- The tutorial has several minor tweaks to its layout for a better gameplay experience.
- The water effects around the giant chains are now less intense to avoid clipping.
- Sailing ships now properly appear across the demo region of Lokitana.
- Some dialogue has been tweaked to make clear DK is received as cringe in-game too.
- Already collected eyetems won't be recollected when starting the game in certain levels.
- Landing in bat form no longer always produces sand footsteps.
- Music no longer overlaps in final demo cutscene under certain conditions.
- Some objects don't appear floating in the air next to you anymore when exiting the floating fashionista.
- Collision on rings has been removed.
- Improved some LODs that were set too low.
- Removed a tiny white pixel on the game logo.
- Steam app icon has been improved.
