Dice A Million — Patch 1.0.14
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Released: 2/28/2026, 8:45:45 PM
Source: https://store.steampowered.com/news/app/3430340/view/499473486646870771
Summary (AI)
Patch 1.0.14 for Dice A Million addresses issues introduced in the previous update, restoring functionality that was inadvertently broken. The description for the Cautious trait has been corrected to its proper form. No new content was added in this patch.
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- Bugfixes:
- The Cautious description was incorrectly changed
- Again, super open to any feedback, let me know what you guys think of these changes, and what else would you like! :)
- Note: some of the changes are not still properly translated to any languages besides english and spanish but I decided to prioritize gameplay changes first, so you'll see them in english for now, hope you don't mind!
- Starter dice (Bottlecap, D3, D4 and D6) can no longer appear in any rewards or shops during a run
- Dice in shops/rewards now slightly up in rarity as you progress through the run
- Tweaked the code that spawns extra dice, should be behaving more consistently with dice like dumbbell
- Extra dice spawned from other dice now inherit their extra value (i.e. Die of Dice)
- Dice Rush now resets effects from the previous boss when going into the next one (like fires from Pyro, deactivations from Capricious, and etc)
- Some bosses like The Patient, The Gluton and The Cautious can no longer appear in Dice Rush
- Pocket Pencil buffed from 4X to 6X
- Foam Dice now gives +5 extra value to nearby dice, as well as exhausting them
- Ancient Die now guarantees a legendary die
- Made Fibonacci's Die limit higher (previously it was 610, now it's 1597)
- D10 buffed from +1 to +2 extra value per die on the table
- Red Giant buffed from +1 to +3 face value per trigger
- Ivory Die buffed from +0.1 to +0.2 stamp multiplier
- Ink Die buffed from +0.2 to +0.5 stamp multiplier
- Wooden Die buffed from +2 to +4 extra value
- Magic Sponge now removes curses from dice, but destroys itself when it does so
- Fishbone Charm buffed from +2 to +4 extra value
- The Frost boss no longer deactivates one of your dice
- The Cautious boss can no longer spawn on Yellow Hand runs
- White Hand now starts with 2 less D3
- Echo didn't work on Fibonacci's Die
- Fibonacci's Die didn't work with Conservative Ring despite having 6 faces
- Casino Die effect didn't work as intended when using the One Ring
- The Frost boss always froze 0 on Fibonacci's Die, regardless of your current face layout
- Certain hand couldn't get intended dice at the start
- Magic 8 Ball didn't work properly with Sudoku, Bottle of Caps and other specific combos
- No flashbang mode didn't affect certain flashbang cutscenes
