Dice A Million — Patch 1.0.22
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Released: 3/17/2026, 8:35:27 PM
Source: https://store.steampowered.com/news/app/3430340/view/528748148995130452
Summary (AI)
Dice A Million update 1.0.22 introduces a new boss reroll mechanic available on the beta branch, allowing players to reroll bosses before fights up to five times per run at the cost of reduced ring capacity. The Bicolor Hand now has increased hand size and dice per turn, with parity indicated by color-tinted dice score boxes. Numerous gameplay fixes and adjustments have been implemented, including corrections to ring behaviors, dice effects, and challenge settings. Accessibility options to reduce flashing lights and various translation and visual bug fixes are also included in this patch. Note that this update breaks previous run saves, so it is advised to complete current runs before upgrading.
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- As always, let me know your opinions on everything, til next time ;)
- Also WARNING: this version breaks previous run saves, so finish off any pending runs before updating!
- (ONLY AVALIABLE ON BETA BRANCH FOR NOW, ACCESSED WITH THE PASSWORD ''diceamillionbossreroll")
- Bicolor Hand now has 6 handsize
- Bicolor Hand now has 6 dice per turn
- When using Bicolor Hand or the Parity Indicator setting, dice score boxes now have a slight color tint indicating the parity on the dice (orange for even, blue for odd and black for zero)
- The Even and The Odd bosses are now banned for Bicolor Hand
- Reworked the roll effects code (effects like time die, ice, double ring etc)
- This should make them practically lag-free, and much easier for modders to mess with
- Red Giant is now affected by Pocket Pencil
- Natural 6 and Ringless challenges now start with 2 less D3
- Using a Gift Card to draw a Minidie now draws another random one
- Minidie with Echo now draws two additional dice
- You can now use reroll cards on Starter Packs and Dice Rush entry rewards
- Water Ring now always triggers before Spring
- You can no longer use Choose Face cards on dice hidden by the Blackout or other things
- Put a limit to electric bolts spawned by Electric Die to avoid extreme lag (this is only visual, everything still gets the effect)
