Die in the Dungeon — Patch 1.0

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Released: 5/1/2026, 6:05:33 PM

Source: https://store.steampowered.com/news/app/2026820/view/698763474492195524


Summary (AI)
Die in the Dungeon update 1.0 introduces level progression for all characters and adds new Codex entries for both characters and enemies. A new final boss and a higher difficulty mode, Difficulty D8, have been included. The patch also features a True Ending quest, new character skins, and a companion pet called Baby Flyfant. Additionally, the full original soundtrack by Fat Bard with 19 atmospheric tracks is now available.
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  • Modified dice: Reroll Dice → Reroll all target dice. Gain X Lucky.
  • Modified dice: Energizer Dice → Gain X Energizer. If you have 1 or less energy before you place this dice on the board, gain X energy and exile it instead.
  • Modified dice: Void Dice replaced with Multiplier Dice → Boost Dice X slots away multiply their boost value by X.
  • Modified dice: Coin Dice replaced with Generator Dice → Gain +X Boosted at the end of the turn. If total value is greater than your coins, gain +3 coins and destroy it instead.
  • Modified relic: Orange Clover → Dice gain +1 extra value for every dice with a face value of 0 on the board.
  • Modified relic: Bubbly Cement → Every time you gain block, gain +3 additional block.
  • Modified relic: Ring of Exchange → Dice with a face value of 4 or more get +3 extra value. Dice with a face value of 3 or less get -1 extra value.
  • Modified multiple dice description in Codex to better explain dice behavior.
  • Modified reward for "Out of the Pond" achievement: changed to Fortify Potion.
  • Modified reward for "Dance of the Lily Pads" achievement: changed to Rose Potion.
  • Modified reward for "Die in the Dungeon" achievement: changed to Verdant Potion.
  • Modified reward for "Speedhopper" achievement: changed to Haste Potion.
  • Modified reward for "Slippery When Wet" achievement: changed to Holy Potion.
  • Modified reward for "FROGGERS" achievement: changed to Gargantuan Shield relic.
  • Modified Dragonswipe spawn location → moved to elite battles in Area 3.
  • Modified Beetball behavior and stats.
  • Modified Red Hood behavior and stats.
  • Modified Neutralizer modifier from Spora enemy → When killed, the actions of all enemies will be cancelled.
  • Modified "Bathroom Break" challenge description to make condition more clear.
  • Modified "Balancing Act" challenge to ignore enemy dice.
  • Modified temporal Hollow property from Hollower Dice to support duplicated properties → now reduces energy by 1 for each Hollow property on the dice.
  • Modified boss battle to no longer have regular challenges (excluding Ultimate Kill challenges).
  • Modified success text for first option of Arrow Trap event.
  • Modified relic rewards to limit shop relics to shops only (and not for battles).
  • Modified cursed dice from Multi-colored Totem event → dice are no longer Sting, they now have the Decadent property instead.
  • Modified Reroll Dice to allow extra value-related properties.
  • Modified tutorial button to no longer be visible on difficulty D1+.
  • Modified settings button → runs can no longer exit while transition is loading.
  • Modified max health text display when hovering over HP icon.
  • Modified available challenges for Dragonswipe battle to avoid certain combinations.
  • Modified Discard Tile rewards: now both "Discard Dice" and "Remove Dice Properties" can be chosen in the same tile.
  • Modified position for enemy modifiers to avoid overlap with dice in hand.
  • Modified first run to avoid spawning Dragonswipe as elite enemy in Area 3.
  • Modified relic pool to remove challenge-related relics when challenges are disabled.
  • Modified "Remove Property" item in shop to only be purchasable once per shop.
  • Modified Ciolinist enemy to react to Block Dice with attacks if you have no attack dice in your deck.
  • Modified Exposed Slot text to work correctly with extra slot value.
  • Modified elite battles text to show "Wave" instead of "Mob".
  • Modified Drosophilia Pheromones relic description to use "Wave" instead of "Mob".
  • Modified tutorial to replace "energy points" with "energy".
  • Thank you for playing! 🐸💚
  • the ATICO team
  • Hi everyone!
  • The wait is finally over! We are incredibly proud to announce that Die in the Dungeon has officially launched into 1.0 on Steam!
  • https://store.steampowered.com/app/2026820/Die_in_the_Dungeon/The 1.0 update is now live! Let's go over all the changes: