Din's Champion — Patch 1.004

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Released: 9/11/2026, 10:20:15 PM

Source: https://store.steampowered.com/news/app/2880010/view/674005725646684844


Summary (AI)
Patch 1.004 for Din's Champion addresses several item and enemy level inconsistencies, including fixes to cursed resistance modifiers, elemental resistances, and unique enemy scaling. Crafted items now begin with full durability, and status effect behavior has been optimized to reduce redundant stat recalculations. The update also refines tooltip descriptions by clarifying weak hit mechanics and adjusting highlight text for better readability. Additionally, interface adjustments include repositioning max FPS settings and improving quick tip organization. Various bug fixes improve stability related to inventory interactions and quest level defaults.
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  • now Sentient::addStatusEffect doesn't recalculate stats if just replacing with same status effect (Asha Marie)
  • now ItemEffectBase EffectType is OnlyOneKeepNewIfDifferentResetTime (so changes status effect less often) (Asha Marie)
  • now crafted items start with full durability (Nekot The Brave)
  • now mention on ego items (item can level up with kills!) (jprec)
  • changed "chance to use when miss" to "chance to use when land a weak hit"
  • now mention weak hit on attack/defense highlight text
  • ores no longer say Type: Two-handed weapon (Akarnor)
  • status effect highlights use commas more often when needed
  • now vitality highlight uses commas more often when needed