Dobbel Dungeon — Patch 1.0.11
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Released: 3/2/2026, 2:31:49 PM
Source: https://store.steampowered.com/news/app/2622820/view/527620984317936491
Summary (AI)
Patch 1.0.11 introduces support for DirectX 12 and Vulkan graphics APIs, allowing players to switch from the default DirectX 11 to potentially resolve graphical issues or crashes. Several gameplay fixes address low-HP monsters not dropping gold, undead units incorrectly converting poison damage, and healing and shield items not functioning as intended. The patch also resolves input problems during the hero ghost tutorial and fixes Steam achievement syncing issues between local and cloud saves. The developers have concluded their immediate post-release bug fixes and will now focus on new content and Steam Deck verification.
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- Since these type of issues are hard to replicate without having the exact hardware you're using, and we are only a very small team with limited resources, any and all info you're willing to share if you still encounter these type of issues would be highly appreciated! (Either via our Discord or by sending us an email to https://support@gamepiegames.com is your best bet at ensuring we see your reports).
- To switch to DirectX12, add -force-d3d12 to your Dobbel Dungeon launch parameters.
- To switch to Vulkan, add -force-vulkan to your Dobbel Dungeon launch parameters.
- For more info how to set launch parameters, see https://help.steampowered.com/en/faqs/view/7D01-D2DD-D75E-2955.
- This patch addresses the following:
- We are aware of a couple of minor issues that still occur in specific circumstances here and there, and please keep letting us know if you find anything weird still, but we will be patching what we can along with the more substantial content updates that we'll now shift our attention towards.
- Happy Dobbeling!
- Jim & Michelle
