Europa Universalis V — Patch 1.3.11
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Released: 7/16/2026, 9:07:54 AM
Source: https://store.steampowered.com/news/app/3450310/view/679630151248511068
Summary (AI)
Patch 1.3.11 for Europa Universalis V adjusts trade mechanics by expanding base trade range, reducing penalties for trading beyond it, and granting all countries a flat 10% base trade income. Merchant Republics now receive a reduced trade income bonus, while merchant maintenance costs have been halved to improve early-game trade viability. Mercenary pool refills from local populations have been significantly slowed, and hiring mercenaries now depletes local pools accordingly. Several crash issues have been fixed, along with bugs affecting the Rise of the Ottomans event, resource mapmode refreshes, and Ancient Monument construction. Notification spam for Imperial circle leaders has also been reduced.
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- The base trade range is now wider and the merchant capacity penalty for trading beyond it is less steep; more neighboring markets now fall within free range, and stretching past it costs less extra capacity per unit of distance.
- All countries now have a base 10% income from trades (added on top of the previous trade income modifier from crown power).
- Halved the base merchant maintenance cost to ease early-game trade profitability.
- Mercenary pools now refill from local populations significantly more slowly; exhausted companies take much longer to replenish, making sustained mercenary use a harder resource commitment.
- Merchant maintenance efficiency in the trade panel now shows the actual maintenance cost reduction instead of the raw stacked bonus percentage.
