Flock Around — Patch 1.0.27
More coverage: WutsHot keyword page →
Released: 5/5/2026, 5:29:58 PM
Source: https://store.steampowered.com/news/app/3618030/view/703267074116422362
Summary (AI)
Patch 1.0.27 for Flock Around introduces a lobby ban feature allowing hosts to prevent players from rejoining their lobbies, with manual unbanning available via the developer console. The update adds a Dock in the marsh and improves bird behavior, such as preventing perching on stacked bushes and showing occasional forward/backward facing while eating. The profanity filter has been fully replaced, and Scrapbook upgrades are now more affordable, easing progression towards the camera upgrade achievement. New settings for Reduced Motion and Brightness have been added to adjust UI effects and gamma levels. Various quality-of-life fixes include improved lobby connection handling, sound volume adjustments, and minor visual and collision fixes.
Tip: expand all for quick scanning.
- You can now "Ban" players from your lobby, preventing them from being able to rejoin.
- When you ban a player, they will not be allowed to join any lobby you host ever again.
- You can unban them manually in the developer console with [c]banlist[/c] (to list IDs of all banned players) and [c]unban [/c] (using the ID from the first command). I don't expect you'll want to unban people often so this is high friction on purpose.
- Birds should no longer perch on top of bushes that have other bushes stacked on top of them
- There is now a Dock in the marsh
- Fully replaced the profanity filter.
- Scrapbook upgrades are cheaper and don't scale as dramatically (it should now be easier to get the camera upgrade achievement)
- Birds will sometimes face forward/backwards while eating
- When scoped into the Camera or Binoculars, the zoom buttons are now hinted in the bottom right corner
- You will now be warped to the outhouses when if you fall out of the world.
- Removed stray collider in the middle of the lake
- If you fail to connect to a lobby, you should get sent back to the title screen more often (previously you'd just hang in the loading screen)
- The Waterfall sound is now affected by the SFX Volume slider
