Forsworn — Patch 0.16
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Released: 9/16/2026, 4:16:32 AM
Source: https://store.steampowered.com/news/app/3560360/view/711161056325533707
Summary (AI)
Forsworn patch 0.16 introduces several balance and bug fixes, including improved UI for Endless Mode with wave counts shown in objectives and adjustments to the Dark Necromancer's summoning behavior. Various hero abilities and items were corrected, such as proper stacking of Power Stones, accurate effects for Titan's Might and Suppressing Shot, and fixes to healing and buff interactions. Pathing issues on certain boss levels were addressed, alongside fixes for spawning and combat glitches. Difficulty for the Slowing Time map modifier has been increased to Legendary for the Endless Gauntlet, and Paladin subclass Light's Herald effects were strengthened.
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- Endless Mode: The number of waves remaining now shows in the Objectives during each level
- Dark Necromancer in Endless Mode no longer attacks or summons minions on the turn he's summoned by reinforcements
- Dark Necromancer's death on his own turn no longer triggers a second turn for enemies
- Panther's Death Grasp is now cleansed when visiting the crypt tomb in Act 3
- Patched Up (Soul Shard Bonus) now heals at the end of every Gauntlet level
- Titan's Might (item) now grants the correct Ultimate Charge when casting the 3 AP cost ability
- Suppressing Shot (Ranger) now correctly fires the second arrow at Tier 4
- Staunch Defender (Knight) now properly Taunts enemies on Tier 4
- Purity Blessing (Paladin): Now grants a chance to dispel on start of turn, instead of guaranteeing the cleanse.
- Wisdom: +1 AP -> +2 AP
- Resolve: Immunity against next attack -> Immunity for entire turn
