Genome Guardian 2 — Patch 0.5.14

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Released: 3/23/2026, 8:20:01 PM

Source: https://store.steampowered.com/news/app/4130120/view/518615683609658577


Summary (AI)
Patch 0.5.14 for Genome Guardian 2 adjusts the "Sensor" mod's heat buildup from 3% to 5% and increases the "Electric" Core's maximum electricity to 50. The "Pierce Predator" achievement now requires 3000 eliminations instead of 1000, aligning it with similar achievements. Several quality-of-life improvements were made, including clearer core stat displays, deprioritized gene slot warnings, and fixed tracking for proximity eliminations and endless mutation alerts. Additional bug fixes address issues with the "Radiator" mod, "Sprinkler" bracket unlock conditions, hitboxes for giant hitscan shots, and UI elements like the life counter position.
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  • "Electric" Core: electricity Max 30 → 50. I think this is a pretty safe change given that it doesn't really change how it works. (P.S. if you're really struggling with this Core: Muffler Mod.)
  • "Aperture" Guardian: colour changed (I want its previous colour for an unreleased Guardian).
  • Core Stat Text: you know how, if a Core doesn't use some Core-related stat, it just appears as "x"? Now you'll at least be able to see the text but it'll be faded + strikethrough'd.
  • "Radiator" Mod: in many cases it was just not doing anything at all.
  • Endless Mutation Alert: was possible for 2 of the same Endless Mutation to be offered.
  • SETUP Dive Button Warnings: some were triggering when they weren't supposed to.
  • "Sprinkler" Bracket: unlock condition was being unusually finnicky / just not accepting certain weapons. (won't cause the unlock to trigger retroactively)
  • "ACCURACY ALREADY PINPOINT!" Gene Slot Warning: was triggering at times it shouldn't have been.
  • Giant Hitscan Shots: had weird hitboxes before that could hit stuff they aren't touching.
  • Life Counter: would move closer to center after Life consumed.
  • Typos / grammar.