Genome Guardian 2 — Patch 0.5.15

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Released: 3/24/2026, 3:32:30 PM

Source: https://store.steampowered.com/news/app/4130120/view/518615683609658881


Summary (AI)
Patch 0.5.15 for Genome Guardian 2 adds the ability to view weapon evolutions while paused during a wave and introduces more warnings to the setup dive button. Study rewards for Biomass, Bleaches, Rerolls, Banishes, and Research have been increased, along with improved deposit values for Bleaches and Research. Mutation descriptions have been clarified, and the "Magnet" endless mutation has been renamed to "Lure." Several bugs have been fixed, including a major issue that prevented new players from accessing Depth 2, a singular weapon description view bug, and the setup tip system now updates properly after leaving setup. Sound effects for armour changes, burn, and freeze have also been adjusted.
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  • "Ammunition" Core: now comes with 10% Crit Chance instead of every first shot being a guaranteed Crit.
  • "Solarpanel" Mod: can be triggered 10 → 3 times per wave.
  • "Metronome" Mod: Firerate locked to 1/s → 0.3/s.
  • "F-0CUS" Motherboard: Gene Slot Count 6 → 5.
  • "Ammunition" Core: Reload Time 2s → 4s.
  • Zap: now chains to at most 1 microbe due to being overpowered.
  • "Ammunition" Core: now has inherent Range -30%.
  • "Ammunition" Core: achievements are now disabled while using this Core.
  • the actual patch notes are below.
  • you can now click on weapon names while paused during a wave to see the evolution view (just like when you're in the shop).
  • Study Rewards:Biomass: can reward 20/40/60 → 30/45/60.Bleaches: can reward 1/2/3 → 2/3/4.Rerolls: can reward 2/4/6 → 3/(4 or 5)/6.Banishes: can reward 3/6/9 → 6/9/12.Research: can reward 250/500/750 → 400/600/800.
  • Biomass: can reward 20/40/60 → 30/45/60.
  • Bleaches: can reward 1/2/3 → 2/3/4.
  • Rerolls: can reward 2/4/6 → 3/(4 or 5)/6.
  • Banishes: can reward 3/6/9 → 6/9/12.
  • Research: can reward 250/500/750 → 400/600/800.
  • Deposit Values:Bleaches: can contain 1/2/3 → 2/3/4.Research: can contain 300/500/700 → 400/600/800.
  • Bleaches: can contain 1/2/3 → 2/3/4.
  • Research: can contain 300/500/700 → 400/600/800.
  • "Magnet" Endless Mutation: renamed to "Lure" so it doesn't collide with the name of an unreleased thing (which is not GG1 Magnet).
  • AACT "Anti-Freeze Missile" Weapon: no longer immediately produces an Explosion when fired (it wasn't supposed to produce an Explosion on frame 1 so I consider it a bug)
  • CCTT "Trail Rocket" Weapon Description: it encouraged you to add Sticky to it but I forgot that the idea I have in mind with it doesn't work unless it also has Pierce, so, yeah.
  • Sound:Armour: changed for both gaining & losing Armour.Burn: faint/subtle sound when applying Burn.Freeze: faint/subtle sound when applying Freeze.
  • Armour: changed for both gaining & losing Armour.
  • Burn: faint/subtle sound when applying Burn.
  • Freeze: faint/subtle sound when applying Freeze.