Genome Guardian 2 — Patch 0.6.5

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Released: 5/9/2026, 12:22:48 PM

Source: https://store.steampowered.com/news/app/4130120/view/677371376263235818


Summary (AI)
Patch 0.6.5 for Genome Guardian 2 adds an extra chip slot to the unreleased "DUK3" Motherboard and fixes a display error in research parts showing the correct "QU4D" Motherboard. Performance improvements have been implemented to reduce low-framerate issues, though older hardware may still struggle. The "Critter Hatcher" weapon's sounds are now limited to hitting microbes or deposits, and the "Fireworks" mod for Nexus no longer allows zaps to deal direct damage. Various bug fixes include corrected grammar in Abyss transmissions, adjustments to projectile behavior in the Snare system, recognition of crit eliminations from crit burns, and fixes for typos in non-English languages. New art pieces "Below the Hull" by Ang and "Clotikaze x Maw" by glungus are also included.
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  • "DUK3" Motherboard: Chip Slots +1. (thought you'd never see that eh? One of the unreleased Motherboards takes it a whole lot further though 👀)
  • "Critter Hatcher" Weapon (AATT): now only makes munching sounds when they hit microbes or deposits (instead of on expiry / hitting walls).
  • Snare: was affecting behaviour of projectiles fired within DATABASE \\ ARSENAL.
  • some grammar mistakes in Abyss transmissions.
  • RESEARCH \\ PARTS: Was showing the "K4L3-1D0" Motherboard instead of the "QU4D" Motherboard as one you can purchase with Research.
  • crit eliminations via crit burns are now recognized (ex. "Syringe" Mod + "Fireworks" Mod).
  • some typos in non-English languages.
  • "Below the Hull (Artist's Interpretation)" by Ang
  • "Clotikaze x Maw" by glungus