Going Medieval — Patch 0.28.41
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Released: 3/11/2026, 1:02:41 PM
Source: https://store.steampowered.com/news/app/1029780/view/511859650391441479
Summary (AI)
Going Medieval patch 0.28.41 addresses various bugs including crashes, lag when cancelling large dig marker selections, and issues with building variant appearances and resource recognition after saving and loading. Several animation updates and UI fixes were made, such as the new sling throw animation and improved trade deal selection accuracy. The tutorial's forage step has increased requirements, and custom heraldries and updated names from the community have been added. Pet behavior and settler production building selection logic were also refined.
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- Updated animal & settler names with the names that were submitted by our Discord moderators and key helpers.
- Fix settlers trapping themselves in dead ends with stairs
- If your settlers are experiencing weird animations with some actions, be sure to turn off V-sync and cap the game's FPS in the game's options. Cap it to 60fps. If the issue persists, cap it at 30.
- Assigned Pets don't sleep with owners.
