Going Medieval — Patch 1.0
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Released: 3/17/2026, 3:02:00 PM
Source: https://store.steampowered.com/news/app/1029780/view/511859650391441665
Summary (AI)
Patch 1.0 for Going Medieval introduces new renown stats linked to specialized roles and events, along with multiple gameplay scenarios catering to varied player preferences. It adds seasonal clothing management, a preset copy-paste function, and enhancements to corpse item handling. Several new buildings and entertainment options have been implemented, while malnutrition mechanics and optimized performance improve immersion and gameplay stability. Numerous bug fixes and UI improvements address pathfinding, construction, animations, and interface issues, refining overall player experience.
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- Peaceful - Chill scenario that is just going for the constructing experience, without any combat.
- Lone Wolf - You are an experienced player and want a harsher start.
- Pioneer - Fight is in your blood. This will test your combat skills.
- Manage weapons, shields, headgear, apparel and armour sections are grouped in two categories where you'll be able to manage all of them - Manage Apparel and Manage Weapon.
- The drop weapon button is removed from this panel. You can still perform that action by selecting a settler, but it is removed from the manage tab to keep the tab itself as clear as possible.
- A copy-and-paste function for managing presets has been implemented. You are able to apply one preset to all settlers with the paste all function.
- Settlers can now change clothes automatically based on seasons. By selecting the edit of apparel profile, you can choose what type of clothes/armor should be wearable in what time of year.
- You can order other settlers to strip the carcass and this will drop all the items the body had on it. No one will automatically haul, let's say, swords from the carcass, until you strip the body first.
- When producing with a carcass (pyre, butcher), the carcass will be automatically stripped.
- Hovering on the carcass will show you what items it has, their quality and hitpoints.
- By selecting a carcass, you can see more details about each item.
- Decorative Stone Tiled Floor (Appears in the Base category) - another floor variant. Made within Decorative Tile Stone.
- Decorative Clay Tiled Floor (Appears in the Base category) - another floor variant. Made within Decorative Tile Clay.
- Decorative Tile Marble - another floor variant. It can only be found/sold by NPCs.
- Coin Mint - Rare object. Turns gold ingot into gold coins. This structure can’t be constructed, but can be found in loot stashes. Merchants, too, can have it sometimes.
