Going Medieval — Patch 1.0.48
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Released: 3/18/2026, 7:27:23 PM
Source: https://store.steampowered.com/news/app/1029780/view/527622882864398639
Summary (AI)
Going Medieval patch 1.0.48 addresses several crash issues and fixes a bug that caused claimed Twitch drops to be forgotten after exiting the game. An issue causing some players to get stuck at the Foxy Voxel screen has been resolved. Settlers no longer sleep with their assigned pets, and production-building assignment logic has been updated to prioritize the first set production type globally instead of proximity. Players experiencing odd settler animations are advised to disable V-sync and cap the FPS to 60 or 30. This update is available on the experimental branch, with a reminder not to use saves interchangeably between experimental and main branches.
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- If your settlers are experiencing weird animations with some actions, be sure to turn off V-sync and cap the game's FPS in the game's options. Cap it to 60fps. If the issue persists, cap it at 30.
- Assigned Pets don't sleep with owners.
- Greetings, players! The newest patch (1.0.48) is now live on all platforms on the experimental branch. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.
- DISCLAIMERS:
- ⚠️ Also, at the moment, the experimental and the main branch are different. You should not play saves from the experimental branch on the main one as it can cause various bugs - please avoid doing this.
- As always, use F10 and/or the experimental bug subforum for reporting experimental issues. If you want more dynamic/direct communication - head over to our Discord server. Even though we might not reply, we are reading everything. Thank you!
