Going Medieval — Patch 1.0.50

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Released: 3/19/2026, 9:10:31 PM

Source: https://store.steampowered.com/news/app/1029780/view/527622882864398970


Summary (AI)
Patch 1.0.50 for Going Medieval addresses multiple crash and freeze issues to improve stability. The update fixes problems with Twitch account connection and resolves a bug where destroying braziers caused unintended fires. Settlers' behaviors have been adjusted so they no longer choose the closest production building but instead follow a global production order, and assigned pets will no longer sleep with their owners. Players experiencing odd animations are advised to disable V-sync and limit the game's FPS to 60 or 30 for smoother performance. This patch is available on the experimental branch, and players are advised to avoid mixing saves between experimental and main branches.
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  • If your settlers are experiencing weird animations with some actions, be sure to turn off V-sync and cap the game's FPS in the game's options. Cap it to 60fps. If the issue persists, cap it at 30.
  • Assigned Pets don't sleep with owners.
  • Greetings, players! The newest patch (1.0.50) is now live on all platforms on the experimental branch. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.
  • DISCLAIMERS:
  • ⚠️ Also, at the moment, the experimental and the main branch are different. You should not play saves from the experimental branch on the main one as it can cause various bugs - please avoid doing this.
  • As always, use F10 and/or the experimental bug subforum for reporting experimental issues. If you want more dynamic/direct communication - head over to our Discord server. Even though we might not reply, we are reading everything. Thank you!