Going Medieval — Patch 1.0.53

More coverage: WutsHot keyword page →

Released: 3/24/2026, 7:58:46 AM

Source: https://store.steampowered.com/news/app/1029780/view/527622882864400351


Summary (AI)
Patch 1.0.53 for Going Medieval addresses several stability and gameplay issues, including multiple crash fixes and resolving a freeze issue with caravan returns that affected settler names and icons. Construction elements no longer display visual glitches when placed using the Ctrl key, and settlers are no longer drafted automatically upon caravan return. The update corrects issues with settlers getting stuck during the roping animal action and adjusts animal feeding preferences to favor hay over herbs. Additionally, keybinding changes for building rotation now properly display in the UI, pets no longer sleep with their owners, and settlers choose production buildings based on a global priority list rather than proximity. Minor text issues have also been fixed.
Tip: expand all for quick scanning.
  • Assigned Pets don't sleep with owners.
  • Greetings, medievalists!
  • The newest patch (1.0.53) is now live on all platforms on the main branch and experimental branch. Save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.