Going Medieval — Patch 1.0.55
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Released: 3/25/2026, 11:03:36 AM
Source: https://store.steampowered.com/news/app/1029780/view/527622882864400673
Summary (AI)
Patch 1.0.55 for Going Medieval introduces several quality-of-life improvements, including better integration with Steam screenshots in Photo Mode and expanded tooltips for items and research costs. Fish now spawn more consistently on Marsh maps due to adjusted temperature thresholds. Gameplay adjustments include more frequent raids, a lighter difficulty ramp for the Lone Wolf scenario, and the removal of ineffective Speechcraft from the gaoler job. Numerous bug fixes address crashes, save loading issues, settler behavior glitches, construction problems, and visual inconsistencies.
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- When Screenshoting in Photo Mode, a Steam screenshot is also created and saved appropriately.
- “Tainted” item stats are now listed in the Almanac entry for clothes.
- Shelves now have High hauling priority by default instead of Low.
- Speechcraft has been removed from the gaoler job as it was not doing anything. Gaoler jobs don't give XP as they are unskilled work. Settlers can still be passionate about being a gaoler. This will result in a nice mood boost when doing the job.
- Ramp up for event difficulty is a bit lighter, so that the 3x raid in the ‘Lone Wolf’ scenario would not be too difficult.
- Raids should happen a bit more often in general.
