Going Medieval — Patch 1.0.59

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Released: 3/31/2026, 2:45:58 PM

Source: https://store.steampowered.com/news/app/1029780/view/521994198580200760


Summary (AI)
Going Medieval patch 1.0.59 addresses several gameplay and UI issues, including fixing crashes, improving building relocation mechanics, and adjusting animal behaviors such as breeding and feeding preferences. Bones are now usable as a low-calorie fuel source, and dung and bones have been categorized as waste. The patch introduces changes to runaway event timings and negotiator interactions, with increased attack likelihood after rejection. Numerous fixes improve AI pathfinding, construction blocking, and visual inconsistencies, along with adjustments to settlement naming and apparel overrides.
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  • Meal, lavish meal, packaged meal no longer spawn ash when produced (other productions spawn ash the same as before).
  • Bones are now also considered as fuel and can be used to fuel any Fuel consumer structure and production. Bones have low calorie value for flames so they are not as good of a heat source as alternatives but can be useful for clearing waste.
  • Holding left shift will not popup messages for locking camera layers until the camera is layer locked (Caps Lock).
  • Large animals will prefer bushes, tall grass, animal feed and hay even more than before so as to make them not eat barley out of storage if possible.
  • Cats will prefer milk and fish even more as to avoid them eating meals.
  • Runaway event: Negotiator appears a bit sooner (from max 48h to max 30h).
  • Saying no to negotiator after runaway will result in attack more often (the friendliness impact is stronger).
  • Clearer messaging implemented when right clicking on a Trader without a selected settler.
  • Ass/Donkey pregnancy lasts shorter now (20 days -> 16 days).
  • The chance of male and female Asses/Donkeys breeding is now 20% instead of 10%.
  • The taming duration is shortened on some animals as it was taking a bit too long when setter skill was factored in.
  • Cat carcasses no longer spawn bones as they are small, thus similar to other smaller carcasses.
  • Dung and bones are now in the Waste category and labeled as such.
  • are turtled (surrounded your settlement by walls without clear entrance),
  • made a badass killbox labyrinth that is 400+ meters long,
  • Assigned Pets don't sleep with owners.