Going Medieval — Patch 1.0.60

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Released: 4/1/2026, 8:59:14 AM

Source: https://store.steampowered.com/news/app/1029780/view/521994651777892976


Summary (AI)
Patch 1.0.60 for Going Medieval brings small performance improvements and fixes several issues, including prisoner interactions, FPS drops, and incorrect resource availability messages on benches. Pets assigned to settlers no longer sleep with their owners, and settlers now prioritize production buildings based on a global production order rather than proximity. This update is currently available on the experimental branch across all platforms, with a warning not to load experimental saves on the main branch due to potential bugs. Players are encouraged to report issues via the experimental bug subforum or Discord.
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  • Assigned Pets don't sleep with owners.
  • Greetings, players! The newest patch (1.0.60) is now live on all platforms on the experimental branch. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.
  • DISCLAIMERS:
  • ⚠️ Also, at the moment, the experimental and the main branch are different. You should not play saves from the experimental branch on the main one as it can cause various bugs - please avoid doing this.
  • As always, use F10 and/or the experimental bug subforum for reporting experimental issues. If you want more dynamic/direct communication - head over to our Discord server. Even though we might not reply, we are reading everything. Thank you!