Grail — Patch 0.0

More coverage: WutsHot keyword page →

Released: 8/28/2026, 1:18:18 PM

Source: https://store.steampowered.com/news/app/3597200/view/707781454544765322


Summary (AI)
The 1.0 update for Grail addresses numerous bug fixes and gameplay adjustments ahead of the official release. New features include revamped tutorials, the introduction of an over-heal mechanic, and additional cards and traits for Mabel and Zappy. Several balance changes affect traits, enemies, cards, and difficulty scaling, with some enemies and abilities being buffed or nerfed. The update also introduces the developers' own cloud save system alongside Steam's, adjustments to battle speed mechanics, and improvements to UI elements and endgame content. The free demo remains available until release day, with save data carrying over to the full game.
Tip: expand all for quick scanning.
  • Hi everyone!
  • Here is already the 1.0 update so we can make sure there are no major game breaking bugs before the official release next week!
  • I'll continue working on fixing smaller bugs in the meantime.
  • You can play the free demo until the release next tuesday, but after that it will be removed!
  • Your save data should carry over to the full game if you get it.
  • The cardopedia now also has traits
  • Remade the tutorial
  • We now also use our own cloud saving system on top of Steam's cloud saves
  • When speeding up battles, the game now goes into brief slowmotion during meaningful hits so it's hopefully a bit easier to follow
  • The Grail card cannot be ripped up anymore by another card or effect
  • You now get less points when winning a game in Deity rank depending on how many points you have:
  • At 0 points Deity rank you get: +20 for normal wins and +30 for perfect wins
  • At 1500+ points Deity rank you get: +5 points for normal wins and +7 points for perfect wins
  • Between 0 and 1500 points Deity rank the amount of point awarded is interpolated from these values
  • Buffed 'Insurgent' enemy
  • 'Dragon breath' burn is now 20/30/40/50 (was 24/36/48/60)
  • third spa options now costs 15 coins (was 10)
  • 'On fire' trait is now "when you burn, use 1 energy to play a card for NA/-2/-3/-4 energy cost" (was when you burn, use 4/3/2/1 energy to play a card for free)
  • 'the Ancient' now has 4000 health (was 6000)
  • 'Wide' trait shield add is now 15%/20%/25%/30% of total heal on cards (was 20%/30%/40%/50%)
  • Nerfed Zappy's final boss
  • 'Feint' now plays 1/2/2/3 cards for -2/-2/-3/-3 cost (was 1/2/3/4 cards for -4/-4/-4/-4 cost)
  • 'Banner' is now 4/4/3/3 cost (was 4/4/4/4) and energizes 1/2/2/3 (was 2/3/4/5)
  • 'Carrot cake' maxhp gain is now 6/9/12/15 (was 8/12/16/20)
  • 'Carrot sword' maxhp gain is now 4/5/6/7 (was 4/6/8/10)
  • 'Carrot soup' now gains maxhp equal to 50% of opponent's burn (was 100%)
  • 'Mini garden box' regen is now 4/6/8/10 (was 6/9/12/15)
  • 'Shock pellets' shock is now 5/7/9/11 (was 4/6/8/10)
  • 'Shock baton' shock is now 6/9/12/15 (was 6/8/10/12)
  • 'Shockbinders' shock is now 7/11/15/19 (was 5/8/11/14)
  • 'Arboris oil' burn is now 4/6/8/10 (was 6/9/12/15)
  • 'Magnet' shock is now 4/6/8/10 (was 3/4/5/6)
  • Mabel and Zappy night themes
  • Some changes to the final boss cutscenes
  • After being defeated by the final boss you now immediately go to the end screen
  • No more sokbot