GRIME II — Patch 2.0

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Released: 4/10/2026, 5:19:25 PM

Source: https://store.steampowered.com/news/app/2529790/view/492721888204687930


Summary (AI)
Patch 2.0 for GRIME II adjusts item tier requirements and buffs to better position some items in the late game, with a shift towards higher XP rewards over currency. Several gameplay mechanics were refined, including increased starting Air Evade distance, improved Slide controls, and extended Seal Trail visibility for earlier tracking. The update also addresses numerous bug fixes such as map controller movement, volume resetting, item duplication issues, and progression blockers in the Reef area. Additionally, hitbox improvements, enemy damage scaling adjustments, and quality-of-life changes like surrogate hand trail visibility and additional map zoom levels are included.
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  • I opted for higher XP items over Currency.
  • Overall Spike collider improvements - Reporting bad colliders are usually easy enough fixes, but we need reports with an image/clip to track them down.
  • Surrogate Hand Trail now glows - Hopefully this will also aid players to better spot the hand trails that lead to a Surrogate.
  • Volume resetting to default - Finally fixed.
  • Picking up and grasping an item at the same time - fixed. This could cause you to create duplicates that could break the game.