Half Sword — Patch 0.6.1

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Released: 6/29/2026, 3:36:48 PM

Source: https://store.steampowered.com/news/app/2397300/view/670621050832160167


Summary (AI)
Half Sword patch 0.6.1 introduces a rework of zombies, making them more balanced with improved crawling behavior and adjusted attack patterns, alongside increased spawn numbers. Player death mechanics have been overhauled to allow control until the final moments, with reduced lethality in the Abyss. Weapon handling received updates including more accurate greatswords, improved crossbow performance, and new interactions like weapons sticking in wooden surfaces. Several gameplay settings have been added or refined, such as camera options including FPV helmet offsets and sliders for fallen body weight and field of view. Split screen mode has been stabilized by disabling hair and volumetric clouds, and overall AI and physics have seen various tweaks.
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  • Coffin in Abyss nerfed, shouldnt be annoying anymore
  • Bone breaking and dismemberment turned off for player in Abyss
  • Reworked how death works for player. Now you can control your character to his last breath. That also means you have more chances to give up before dying. Even if you are cut in half, you still dont die instantly. Also its harder to die in Abyss again
  • Enemies grab less often,
  • Game generated greatswords are more sane in size and more historically accurate,
  • Greatswords for Blossfechten are optional, set in game settings,
  • Fallen bodies are made heavier, dead weight should feel more like dead weight. Let us know if grappling feels worse like this
  • Reworked weapon sfx,
  • Draw cutting should be much better and effective,
  • Weapons now get stuck in wooden surfaces,
  • Bone dislocation in armor is a little harder, bone dislocation while standing is a little harder
  • Some more stuff, Ai tweaks, Physics tweaks
  • FPV Camera offset for every helmet, now you will see form the slits (better),
  • Gameplay settings such as Bone Fragility and Dead Weight kick in instantly and doesn't need restarting the round anymore,
  • Tweaked bone snapping, should be much more stable. Not completely stable, naturally, its Half Sword after all. But much better
  • Brawling and Carnage modifiers can work together in Free Mode. Blossfechten modifier negates Brawling though
  • Reworked AI again, should be even more responsive and fun
  • IMPORTANT: Bone Fragility settings don't kick in instantly. Character spawned after you changed the settings will have them applied.