Horripilant — Patch 1.1
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Released: 2/20/2026, 7:08:56 AM
Source: https://store.steampowered.com/news/app/3525970/view/533249849678627963
Summary (AI)
Horripilant update 1.1 introduces improved localization for most languages and numerous new and updated sound effects across various encounters, familiars, and locations. The patch raises the maximum level caps for Resilience and overall levels from 10 to 20 and increases the base critical damage multiplier from 1.1x to 1.25x. Quality-of-life improvements include better controller support with cursor hiding and joystick spinbox adjustments, a new volume slider for frequent sounds, and fixes for UI issues such as panel overflow and window size capping. The game has also been updated to Godot 4.6.1, with various bug fixes related to saving, settings, and achievement tracking.
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- Full and improved localization for most languages.
- The purple rooms now has an extended track.
- The ?? Encouter now has faster autoclick on buttons being held down.
- ResilienceMax Level: [c]10[/c] → [c]20[/c]
- Max Level: [c]10[/c] → [c]20[/c]
- Cursor is now hidden while using a Controller
- The First Level Up dialogue is now forced on screen until it’s fully shown to prevent skipping it inadvertently.
- Migrated to Godot 4.6.1
- Updated Sentry’s addon.
- Tons of Localization fixes.
- Familiar names are now left aligned to prevent being pushed to the right by overflowing numbers.
- Draggable bars in settings now start and restart a 5 seconds timer before saving, instead of saving with each value change which could slow down devices with slow write speeds (eg Steam Deck on a MicroSD)
- Now awaiting process frame before trying to grab the focus of a button.
- Now storing stats while unlocking achievements to make them appear when you unlock them.
- Set to nearest floor button is no longer made unclickable by the icon on top.
- The skill tree music now loops correctly.
- Now awaiting process frame to set focus neighbour on material button.
