Horripilant — Patch 1.3.3
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Released: 4/10/2026, 8:15:47 PM
Source: https://store.steampowered.com/news/app/3525970/view/496099587925216691
Summary (AI)
Patch 1.3.3 for Horripilant introduces full Czech language support and various balance adjustments to skill costs and cost exponents. Improvements include better controller focus handling, fixing bugs with inventory item hover and sound effects, and optimizing shaders in the ending sequence for performance. The update also adds clearer UI elements for the Defy Death ability and enhances boon autopick logic to prevent crashes. Additionally, saving reliability has been improved with prompts for retrying failed saves, and the game has been migrated to Godot 4.6.2.
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- Cost Exponent: [c]3x[/c] → [c]2x[/c]
- Base Cost: [c]50H[/c] → [c]5H[/c]
- Czech is now fully supported! Thanks to Martin Roháček & Semdva!
- The Defy Death now shows an icon next to the health number to show when it has and hasn’t been used.
- Benny from Bunny Hill joins the base Supporter Edition Pack!
- Changed an extremely computationally expensive shader for a much cheaper one in the ending sequence.
- Credits can now be skipped if they’ve been viewed before.
- Made the web inside the hole in the green room get broken faster (0.5s vs 1.0s) to match other webs speed.
- The skill tree now prevents you from spending Hemalith and commiting to Rebirth if you cannot afford to purchase the first skill.
- Boon autopicking now prioritizes boons that aren’t self heal / familiar heal.
- Leftover Scraps boon autopick on run start now prioritizes boons that aren’t self heal / familiar heal .
- Stock PileBase Price: [c]150H[/c] → [c]50H[/c]
- Base Price: [c]150H[/c] → [c]50H[/c]
- Eagle EyesBase Cost: [c]5H[/c] → [c]10H[/c]Cost Exponent: [c]2x[/c] → [c]1x[/c]
- Base Cost: [c]5H[/c] → [c]10H[/c]
- Cost Exponent: [c]2x[/c] → [c]1x[/c]
- Multiple HitsBase Cost: [c]5H[/c] → [c]10H[/c]Cost Exponent: [c]2x[/c] → [c]1x[/c]
- Greater ComboCost Exponent: [c]2x[/c] → [c]1x[/c]
- ProactiveBase Cost: [c]50H[/c] → [c]5H[/c]Cost Exponent: [c]3x[/c] → [c]2x[/c]
- Powerful StrikesBase Cost: [c]100H[/c] → [c]5H[/c]
- Base Cost: [c]100H[/c] → [c]5H[/c]
- Updated credits.
- Migrated to Godot 4.6.2
- The code shown above the well is now kept being shown upon leaving/going back into that room.
- Controller now doesn’t get its focus stolen by dialogue on end of run screen.
- Now grabbing controller focus of inventory on pause exit.
- Now grabbing controller focus of inventory select on pause exit.
- Material’s click power’s top right display in materials now show their boosted value correctly.
