Into the Radius 2 — Patch 1.0.3
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Released: 4/30/2026, 3:22:06 PM
Source: https://store.steampowered.com/news/app/2307350/view/678497276169027899
Summary (AI)
Into the Radius 2 version 1.0.3 addresses multiple gameplay and UI issues, including fixing player leg positioning when climbing ladders and correcting ammo capacities for large .45 ACP boxes. Weapon adjustments include earlier unlocking and improved performance for the M1911, as well as fixes for grenade behavior and cartridge alignment. Mission updates refine objectives and interactions, notably in the Top Priority Mission: Transition Experiment and the final mission, with improved markers and item handling. Co-op functionality has been improved with several fixes to syncing and interaction issues, while UI and crash-related bugs have also been addressed for better stability and user experience.
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- [Weapons] Large .45 ACP FMJ and TR boxes now correctly hold 150 rounds each.
- [Weapons] You can no longer stow pin-less grenades in your inventory. Cooked grenades no longer persist or behave oddly after save/load.
- [Weapons] The Remington 700 hint now correctly indicates an empty chamber on the second trigger pull without racking.
- [Gear] Large magazine holsters now accommodate .45 ACP and 9x19mm magazines for Colt pistols.
- [Gear] Large Ammobox for .338 and .45 ACP now fits in the holster.
- [Gear] Portal Device lid no longer resets to closed after loading a save.
- [Facility] The Command Room terminal tray now correctly registers as empty once you remove all items.
- [Missions] Top Priority Mission: Transition Experiment has been updated to better match the intended gameplay flow. You can no longer throw the mission container forward, and it is now strongly recommended to carry it on your back.
- [Missions] In Top Priority Mission: Transition Experiment, empty Capacitors and Artifact containers can now be removed with Grab. Filled containers remain locked once inserted.
- [Missions] Sensors from other missions can no longer be used in place of the correct ones during Top Priority Mission: Transition Experiment.
- [Missions] Mission objective locations in Top Priority Mission: Transition Experiment now have dedicated icons for better clarity. If the mission was already started and the player is not in the Facility, it will be canceled, the player will be teleported to the Facility, and any tripods they picked up will remain in their inventory.
- [Missions] You can now insert keys at any time during the final mission, rather than only after collecting all of them.
- [Missions] You can no longer fall off the platform during the final choice scene.
- [Missions] The Activity Measurements mission now correctly tracks the scan step and advances instead of resetting to “place the tripod.”
- [Enemies] Mimics can no longer shoot through staircases in Pechorsk Outskirts.
- [Co-op] Clients can now trigger the Supply Depot announcer line to unlock entry.
- [Other] Mission completion achievements now unlock correctly.
