Luna Abyss — Patch 0.1
More coverage: WutsHot keyword page →
Released: 6/3/2026, 3:05:46 PM
Source: https://store.steampowered.com/news/app/1933000/view/670619147365777591
Summary (AI)
Luna Abyss update 0.1 addresses various gameplay and stability issues across multiple areas. The patch introduces a new ‘Enable Cinematic Black’ option for OLED displays and resolves keybinding resets when quitting to the menu. Several collision fixes prevent players from getting stuck or falling out of the world in locations such as Greymont City, Drift Mines, and Hanging Towers. Stability improvements are made for lower-spec systems using DLSS, along with fixes for motion blur and DLAA effects. Additional adjustments include corrected enemy spawns, UI fixes for controller input, reset defaults for difficulty options, and resolution management for Steam Deck and PC users.
Tip: expand all for quick scanning.
- Re-added collision back onto the Drift platform that partially lacks collision, in the Drift Mines.
- Removed a duplicate Goliath Codex lore entry from the Goliath ability chest, when it’s already a codex pick-up earlier in the level.
- Removed a static SFX that played when collecting a Codex lore entry.
- Custom resolutions now work correctly when DLSS and FSR are turned off.
- Steam Deck and PC now use different screen resolution settings to avoid overwriting when using Steam Cloud
