Machine Mind — Patch 1.0.3

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Released: 3/13/2026, 1:17:30 PM

Source: https://store.steampowered.com/news/app/2861590/view/527622249087238855


Summary (AI)
Patch 1.0.3 for Machine Mind addresses several gameplay and UI improvements, including refining bot behavior with storage areas and filter management. Resource drops have been adjusted, with destroyed structures now yielding part of their production and certain enemies dropping alloy. The geothermal generator’s energy output has been increased, and a new minimap widget was added to track the Mind Module. Numerous bug fixes resolve issues with menus, loading screens, resource displays, and bot responsiveness, enhancing overall stability and user experience.
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  • Automatic orders from the Module Factory (+1) are now created only in empty module storage areas.
  • Bots no longer change filters if the module storage is full.
  • Destroyed structures now drop a portion of produced resources.
  • Semi-transparent background in the Bot Factory now appears only for excess modules.
  • Enemies and large turrets in factories and the snow biome can now drop alloy.
  • Geothermal generator now produces 20 energy instead of 14.
  • The Bot Factory now correctly fetches modules from full module repositories.
  • The “Disassemble Multiple” button now matches the single structure disassemble button when selecting with a frame.
  • Weapons on the "Duelist" fire automator no longer disappear after loading (previously lost weapons cannot be restored).
  • Fuel-using carriers without the Fueler role no longer get stuck near fuel tanks.
  • Transporters no longer linger near resource storages when they can’t reach them.
  • Bots can now reach fuel storage at the Point of Interest with the Large Shredder.
  • The “Feedback” button now hides correctly when deleting a slot.