Machine Mind — Patch 1.1.0

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Released: 4/30/2026, 1:47:41 PM

Source: https://store.steampowered.com/news/app/2861590/view/705518873931153940


Summary (AI)
Machine Mind version 1.1.0 introduces difficulty levels that influence resource availability, damage, and raider frequency, along with new upgrades for storage and turret firing. The timing of boss arrival and base raids has been adjusted, and several quality-of-life features have been added, including autosave improvements, a shadow quality setting, fuel time display, and turret range indicators. Gameplay enhancements include the ability to build walls atop existing ones, improved bot filter logic, and raiders pausing between attacks. Numerous bug fixes address UI issues, localization, raid spawning inconsistencies, and various gameplay glitches, while save backups and an alternative rover control mode have been added for stability and convenience.
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  • The boss now arrives on Day 10, and the first raid on the base now happens on Day 20.
  • Autosaving now happens before raiders spawn.
  • Raiders now stop appearing for several days after an attack on the base.
  • Simplified the bot filter-changing logic: bots no longer need a blueprint assignment to change filters and will now go change them automatically if their current filter is depleted and a replacement is available in module storage.