Megastore Simulator — Patch 0.1.8

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Released: 2/15/2026, 3:19:47 PM

Source: https://store.steampowered.com/news/app/3819640/view/498346416514531758


Summary (AI)
In patch 0.1.8 for Megastore Simulator, grocery market prices have increased slightly, while customers are now generally more tolerant of pricing. The Toys department remains the most price-tolerant, whereas Electronics and Music continue to respond negatively to overpricing. Several quality-of-life features were added, including "Match All" and "Apply All" options for pricing, along with fixes for vehicles falling through the map and achievement issues. Controller support has been postponed to the next update based on player feedback.
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  • Customers are now a bit more tolerant across the board.
  • To give you some hint about the tolerancesToys is the most price-tolerant department (more entertainment/impulse-driven → more elastic pricing).Electronics and Music remain the departments where customers punish overpricing the most.
  • Toys is the most price-tolerant department (more entertainment/impulse-driven → more elastic pricing).
  • Electronics and Music remain the departments where customers punish overpricing the most.
  • Vehicles that fell under the ground are now brought back to the surface.
  • If you were affected, the missing achievements will be awarded next time you become eligible.
  • This update was originally planned to include controller support, but I’ve decided to delay it to the next update because of the feedback.
  • I’m actively working on it, and controller support will arrive in the next update if nothing extreme comes up.