Mewgenics — Patch 1.0.20763
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Released: 3/4/2026, 2:52:28 AM
Source: https://store.steampowered.com/news/app/686060/view/502851820603834378
Summary (AI)
The latest Mewgenics update changes cat selection mechanics, now sorting by age rather than room and limiting selection to cats in the zoomed-in area. Traps can be triggered by physical attacks, and flying cats have new visual effects with fire hazards now recognized. Several fixes address pathfinding hazards, quest item duplication, status effects, and tooltip inaccuracies. Additionally, captured familiars spawn after other enemies to prevent early level endings, and various localization and minor bug fixes are included.
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- If you are ZOOMED IN to a room, the cat selection list is now strictly limited to cats in that room (clicking left/right will only toggle between cats in that room, and never select any cats outside of that room)
- This patch was previously tested on the beta branch of the game and is now pushed live. These patch notes encompass 2 beta patches plus one or two extra changes today.
- Traps can now be triggered with physical attacks/abilities
- Tiles adjacent to enemy rattlesnakes/hellhands now have a hazard cost for pathfinding.
- Captured familiars now spawn after everything else to prevent levels from instantly ending if you had 100+ charmed flies
- The "loot" option in the events after each act's final boss is now explicitly a luck roll (luck effected this a little before, now it should effect it more making it easier to judge risk here)
- Minor fixes to shark enemy colors
- (Internal change) Localization csvs have been merged into one large file instead of 20 smaller ones at the request of the localization team. This shouldn't cause any noticable changes in game, but if anything looks off let me know!
- Misc localization fixes
