Mina the Hollower — Patch 1.0.6

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Released: 6/26/2026, 11:06:31 PM

Source: https://store.steampowered.com/news/app/1875580/view/713405247292179732


Summary (AI)
Mina the Hollower version 1.0.6 addresses several gameplay and graphical issues, including fixes for crashes related to controller startup and Intel Iris Xe graphics. Various collision and softlock problems have been resolved, such as getting stuck in walls or with certain in-game objects. The update also corrects weapon upgrade behavior, animation spawning delays, and hitbox inconsistencies. Additional adjustments include fixing projectile behavior from dead summoners, NPC interactions, and multiple localization improvements.
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  • Fix: Corrupted weather effects on Intel Iris Xe graphics
  • Fix: A few issues where you could get stuck in a wall after using a bounce plant and queueing an attack
  • Fix: Could get stuck ejecting from a wall if you landed from a fishing rod jump onto a speed bump
  • Fix: Weapon trio modifier would also give you the first upgrade on the first weapon you picked
  • Fix: Beast Mina uppercut could clip through carryable objects like bouncy calciums
  • Fix: Palette issue when using proto spark near bayou entrance
  • Fix: Entities & anim tiles would not spawn until the end of the proto spark sequence
  • Fix: Could softlock by getting the Coltrane train to leave, then jump off a ledge and respawn inside the train
  • Fix: Godredd is no longer a nudist
  • Fix: Dead summoners could fire their projectile if the player was in range immediately on screen transition
  • Fix: Could break Sandfalls TNT with hammer upgrade and a few other unintended methods
  • Fix: Pinky could cancel your death by grabbing you
  • Fix: More localization fixes
  • Fix: Madd House right leg was missing a hitbox
  • Fix: Mina ear cut inconsistencies
  • Fix: Manor OOB
  • Fix: All underlab themes darken correctly
  • Fix: Sidearm shuffle broken
  • Fix: Wall burrow on ice broken
  • Fix: Burrow Chainer + Tunneling codex issue when falling
  • Fix: Bike wall leniency / 120 fps issues
  • Fix: Rope climb canceling death
  • Fix: Plasma jug sorts by ‘Most used” properly
  • Fix: No darkness modifier keeps away monster
  • Fix: No aggro modifier applies to guards
  • Fix: Poof poof can’t push fire
  • Fix: Can’t respawn on cracked ice
  • Fix: No save on Thorne train entrance
  • Fix: Train pass message from Pawnty
  • Fix: Player not applying attack stat trinket effects properly for following attacks: Shield bounce, Double Jump, Mandrake, Hammer Explode, Raft Impact, Leashed Phantom Explode
  • Fix: Tipper not always getting activated when hitting certain objects with collision
  • Fix: Music tracks 57-9 and 67-9 would not unlock in the Phonograph. Will unlock retroactively if you already beat the game.
  • Fix: Oozing Organ incorrect sorting with glass floors
  • Fix: OOB respawn on Thorne
  • Fix: Warp shuffler default location
  • Fix: Warp shuffler death location
  • Fix: Warp shuffler considers Septemburg schoolhouse door arrangement (Note: Breaks existing warp shuffled games!)
  • Fix: Weapon demo would not display properly if you changed the weapon ability input option
  • Fix: Single bone would despawn before you could collect it when re-attempting completed bike course
  • Fix: Incorrect facing dir in mirror when taking to an NPC as beast
  • Fix: Spark Cages in Astral could sometimes freeze the room after a regular room transition
  • Fix: Talking to under glass NPC would trigger burrow attacks
  • Fix: Vampire Vault cheat made it impossible to dismount Furl’s nose laterally, blocking certain secrets
  • Fix: No weather does not disable wind
  • Fix: Vascular Syrup and Joule Syringe will no longer kill you.
  • Fix: Removed invulnerability period at the completion of mist shift
  • Fix: Snowman can’t be knocked through wall
  • Fix: Train pass spawn issue
  • Fix: Beast stuck in state on bounce
  • Fix: Thorne Rafter pixel aligned
  • Fix: Some underlab themes had the wrong tiles when the pool is empty
  • Fix: Mist shift restores less health
  • Fix: Mist shift 120 fps issues
  • Fix: Thorne bones stuck issues
  • Fix: Possible to get stuck inside cracked ice under a fence using walk on pits modifier
  • Fix: Double transition during intro cinematic
  • Fix: Buster charge level not initialized properly until you swapped modes
  • Fix: Backup item for fishing rod in sidearm shuffler not properly using the seed
  • Fix: Randomize sidearm properly drops carried item
  • Fix: Randomize sidearm sidearm cycler randomizes and properly drops
  • Fix: Butler flies to the skies
  • Fix: Beckoning Collar demon no longer attacks Ack and Dak
  • Fix: Summoner could be turned invisible/knocked through collision on last frame of warping
  • Fix: Eyeball stuck
  • Fix: Eyeball can be struck when returning home
  • Fix: Beckoning Collar demon is now lactose intolerant due to all the cheese you’ve been feeding it
  • Fix: Furl + Wallowers softlock
  • Fix: Mansion OOB
  • Fix: Candle broken stat
  • Fix: Hollower’s don’t jump into the sky
  • Fix: Beast/NGP modifier unlock issues with cheat
  • Fix: Play time ends entering the last generator
  • Fix: Astral switch/block layout change
  • Fix: Black hole OOB
  • Fix: Raft can’t push when in walls
  • Fix: Stuck with jug not collected
  • Fix: Beast Mina + thief interaction issues
  • Fix: Weather using modifiers can be hit by weapons
  • Fix: Dugin stuck in death
  • Fix: OOB Burrow Wall
  • Fix: Frostack body segments would not play death anim if head fell into a pit
  • Fix: Congealed incorrect hitbox on frame 1 of reform
  • Fix: Furl more generous allowing you to jump on his nose so you can’t get stuck not being able to get back on
  • Fix: Localization fixes
  • Fix: Sidearm manual palettes
  • Fix: Drop sidearms modifier doesn’t drop two when citizens perish
  • Fix: Windfall charm works with Parasol
  • Fix: Permanently losing spark orb issues
  • Fix: Issue where you could potentially respawn in a wall in the Gut Depths
  • Fix: Intro letter works better with different palettes
  • Fix: Mist shift consistent hang time
  • Fix: Mist shift water similar to pits
  • Fix: Item Shuffler could make items not be purchasable if stacked in shop
  • Fix: Exiting a Spark Cage in Astral Orrery improperly could cause enemies to not save sparks and item collection info correctly
  • Fix: Post Mist Shift jump hang time issues
  • Fix: Freeton tells you how many keys under 10 remain.
  • Fix: Timed rainbow platform switch hidden in breakable wall would save whether it was activated when the wall was broken, causing the timed switch to re-activate whenever you re-entered the room
  • Fix: Mist shift: slightly more recovered
  • Fix: Pendulum Master feat stat resets on death
  • Fix: Evasion powder canceling out Bubble Ring
  • Fix: Kite kid wrong idle anim at dinner
  • Fix: Training dummy can’t give you combo capacitor feat
  • Fix: Bonestone machine NG+ limit issues
  • Fix: Quotations in font no longer are directional
  • Fix: More ladder train issues? In this economy???
  • Fix: Mace trooper was not playing their idle anim
  • Fix: Issues when using Valor Medallion to screen transition while healing an NPC
  • Fix: Localization updates
  • Fix: Older save files will now use the original Astral Orrery tile pattern to prevent people from getting stuck on the wrong side
  • Fix: Intro lamps in southern outskirts using wrong sprite
  • Fix: Bayou/Septemburg tileset updates
  • Fix: Item prompt could trigger when landing on water, causing the player to drown instead of burrowing