Modulus: Factory Automation — Patch 1.0.1
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Released: 4/2/2026, 5:01:21 PM
Source: https://store.steampowered.com/news/app/2779120/view/517491052151571459
Summary (AI)
Modulus: Factory Automation 1.0.1 addresses numerous bugs including loading screen hangs, UI inconsistencies, and keybinding issues. Several visual and performance improvements were implemented, such as replacing sprite stickers with mesh rendering and adding faster camera movement. Quality-of-life features include estimated output displays for Harvester Pads, crane ratio info in building UI, and new icons in the Icon Block cosmetic. Localization fixes were made for multiple languages, and the beta label was removed from Creative Mode. Additionally, the final Crimsonite Printer nodes were removed from the Tech Tree, and a GDPR disclaimer modal was added at startup.
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- Fixed an issue where the game could get stuck on the loading screen while loading a save
- Fixed a null reference error when closing the module viewer after opening it via the progression UI
- Fixed Advanced Stamper configurations flipping and producing incorrect output
- Fixed freighters not refilling cargo correctly when receiving a new resource
- Fixed camera jumping to a random position after locating a Freight Hub and panning
- Fixed an issue where pasting a configuration for an advanced operator would unlink the Supply Tank
- Fixed toolbar not updating the correct keybind after reassignment
- Fixed inability to assign Shift + Left Mouse Button as a keybinding
- Fixed an issue where pressing ESC would assign a keybind when closing the overlapping input popup
- Fixed an error caused by auto-complete on the Lumite Reactor
- Fixed red building modules not appearing in the progression UI after being unlocked
- Fixed missing blue charge requirement indicators in Overclock Station and Red Processing Plant UI
- Fixed Overclock building popup showing req/min over module amounts
- Fixed incorrect save name shown on the loading screen
- Fixed black bars appearing in the progression UI
- Fixed multiple building UI popups appearing when activating the GNN Gate
- Fixed missing rank requirement display when skipping the Monument unlock cutscene
- Fixed Yellow Charge unlock popup not appearing after unlocking the GNN Gate
- Fixed Blue Charge unlock popup appearing incorrectly after unlocking the GNN Data Mine
- Fixed toolbar keybind display not updating correctly
- Fixed Shift and Ctrl keybind UI display limitations
- Fixed freighters not always displaying hologram VFX when passing through buildings
- Fixed missing thruster VFX for the GNN Ship in the ending cutscene
