Monster Train 2 — Patch 2.1

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Released: 2/12/2026, 8:38:33 PM

Source: https://store.steampowered.com/news/app/2742830/view/533249315639918694


Summary (AI)
Patch 2.1 for Monster Train 2 introduces detailed tracking for Soul Savior win streaks and stats across difficulties, along with significant improvements to Soul randomization and management, allowing detaching Souls directly from the HUD and expanding where attaching/detaching is permitted. Several balance changes were made, including an attack increase for Rootseeds and adjustments to several abilities like Pyre Steward and Magnetic Relay. Numerous bug fixes address issues with card upgrades, stat scaling, visual glitches, and interactions involving Souls, equipment, and enemy compositions. Quality of life improvements include better UI behavior during re-rolls and clarifications in tooltips and text consistency.
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  • Soul Savior Win Streak Tracking - one streak for each of the difficulties.
  • Soul Savior Stat Tracking - a separate section in the Logbook for your best stats specifically in Soul Savior mode.
  • Soul randomization updated to work like clan randomization. You cannot see the randomized Souls until the run begins and the decision to choose random Souls is persisted across runs.
  • The number of allowed Soul draft rerolls are now limited per-run rather than per-draft.
  • Changed Soul Savior upgraded Merchants to no longer apply a discount to the Purge and Reroll options for consistency and improved communication.
  • Soul upgrades on cards will no longer cause normal Merchant upgrades to be excluded.
  • Souls presented for draft rewards will be skipped on the next re-roll, if enough unlocked Souls are available to make that possible.
  • Athane the Fallen in Soul Savior now Incants rage instead of infested. She also Retreats on Strike.
  • Changed Burst to only decrement after all attacks from Multistrike have occurred.
  • Magnetic Relay updated from "Return a friendly unit..." >>> "Return a non-champion friendly unit..."
  • Pyre Steward updated. Removed ability 'Pyre Repair'. Now has "Slay: Restore 2 Pyre Health." Stats updated from 10 atk/30 health >>> 30 atk/10 health.
  • Updated Fleshweaver enemy compositions for each variant. The more difficult versions should be slightly easier now.
  • Dazed, Suppressed and Inert status effects no longer block "Attack Immediately" effects.
  • Improved text consistency in error message when trying to play unit or room in Pyre room.
  • Scrivener ability Spellweave updated to only target non-starter cards.