Montabi — Patch 1.0.5

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Released: 8/28/2026, 11:30:31 AM

Source: https://store.steampowered.com/news/app/3141630/view/675130357246329085


Summary (AI)
Patch 1.0.5 for Montabi introduces significant changes to the starting Montabi selection, now allowing players to choose from all unlocked Montabi with an added option for random starters. Several quality-of-life improvements include new controller settings, enhanced tutorial support, and better visual feedback for abilities such as Root, Slime, and Velcro. Numerous bugs have been fixed, addressing issues like achievement triggers, cinematic playback, skill effects, and UI glitches. Balance adjustments were made to various abilities and enemy stats, and analytics implementation aims to refine future balance patches. The update also prepares to potentially reinstate the previous three-option starting Montabi selection as an alternative.
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  • Changed the starting Montabi selection from 3 random options to all unlocked Montabi.
  • Removed guaranteed starting Montabi unlocks.
  • Improved default controller targeting. For example, using the Tri-Taps skill now prioritizes targeting enemies by default.
  • Separated starting decks from the Common, Rare, and Legendary card pools in the Montapedia.
  • Improved the visual feedback of Root to make its effect clearer.
  • Improved the visual feedback of Slime and Velcro.
  • Ensured Supplies can also target Summon.
  • Clarify IV Bag's description that its healing effect only applies during battle.
  • More English grammar fixes: Lucky Merchant, Garbage Pick, Temporary.
  • Montabi: 75% → 50%
  • Elite: 150% → 120%
  • Boss: 225% → 200%
  • Before: Whenever a player plays a card, that card costs 1 more AP for the rest of the turn.
  • After: More Elites spawn.
  • Before: More Elites spawn.
  • After: Whenever a player plays a card, that card costs 1 more AP for the rest of the turn.
  • Before: All units gain 2 Vulnerable and 2 Weak at the start of battle.
  • After: At the start of the player's turn, apply 1 ATK Up and 1 DEF Up to all enemy units.
  • Beta version: At the end of this unit's turn: Spawn 1 random Montabi on random ally tile(s) if a Montabi ally died.
  • Revert back to: At the end of this unit's turn: Spawn random Montabi on random ally tile(s) until there are 2 Montabi.
  • Beta version: Copy all status effect and passive from allied non-summon unit to this unit.Heal this unit equal to half all target current HP. Kill targeted unit. Spawn 1 random Montabi on random ally tile(s).
  • Revert back to: Copy all status effect and passive from allied non-summon unit to this unit.Heal this unit equal to half all target current HP. Kill targeted unit.
  • Now gains 3 ATK Up.
  • Removed Bypass Armor.
  • Still puts all 0-cost cards from this unit's Discard Pile into its Hand.
  • Still targets the same area and repeats 2 times.
  • Still affects all player units, including reserve units.
  • Before: Each turn, after using 4 cards, the next card causes every other ally to draw 1 card.
  • After: At the start of this unit's turn, other allies draw 1 card.
  • Elite: 150% → 100%
  • Boss: 225% → 175%
  • Before: At the end of this unit's turn: Spawn random Montabi on random ally tile(s) until there are 2 Montabi.
  • After: At the end of this unit's turn: Spawn 1 random Montabi on a random ally tile if a Montabi ally died.
  • Before: Copy all status effects and passives from an allied non-summon unit to this unit. Heal this unit for half of the target's current HP. Kill the targeted unit.
  • After: Copy all status effects and passives from an allied non-summon unit to this unit. Heal this unit for half of the target's current HP. Kill the targeted unit. Spawn 1 random Montabi on a random ally tile.