Mount & Blade II: Bannerlord — Patch 2.0

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Released: 4/9/2026, 1:21:28 PM

Source: https://store.steampowered.com/news/app/261550/view/540008597092827273


Summary (AI)
Patch 2.0 for Mount & Blade II: Bannerlord introduces extensive updates to naval gameplay, including new AI behaviors that increase naval engagements, additional naval party roles, and adjustments to the Mariner skill affecting combat and swimming. Several new ship types and armor variants for Nord troops have been added, alongside improvements to ship control, boarding mechanics, and mission victory conditions in naval battles. The update also revamps diplomacy and army management systems, making wars and alliances more dynamic and responsive. Numerous bug fixes and quality-of-life improvements address issues in the naval storyline, settlement interactions, stealth missions, and campaign navigation, while also enhancing visuals and animations across various game elements.
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  • These target town and village "port" locations to harass Lord Parties, Convoys, and Fishing Ships.
  • This should contribute to lord sea presence, but, more importantly, to a greater number of naval engagements for lord parties.
  • This should make longer naval travel more acceptable to nobles.
  • Players can now assign First Mate (Boatswain skill) and Navigator (Shipmaster skill) roles.
  • Updated some perks to have First Mate and Navigator role-specific effects.
  • Regular troops can only cancel these penalties if they have the “mariner” tag. Troops without this tag receive the full penalties during naval combat.
  • All troops (including heroes) will cancel all Mariner penalties if their default Mariner skill is greater than 40.
  • Troops with a value below 40 receive the full penalties.
  • Maximum Mariner skill now grants up to +20 seconds of additional swimming time, allowing experienced mariner troops to survive longer if they fall into the sea.
  • Improved AI party behavior by enabling pirate parties to surrender when their relative strength is significantly lower than the opposing force.
  • Using the "Delegate command" order, the crew takes control of the ship while the player freely moves and acts on deck.
  • If the order is given while the player controls the ship, the control is automatically relieved. The order ends automatically if the player manually takes ship control, while disabling the order will stop the ship's movement.
  • Improved mission victory logic for naval battles.Previously, all troops had to be down or in the water for a side to be defeated. A side is now considered defeated only when all of its ships are out of action (sunk, burnt, or critically undermanned). This doesn't apply to actively contested ship islands.The mission will not conclude while a player-controlled agent is alive and not until at least 20 seconds have passed since the last player-controlled agent’s death.
  • Previously, all troops had to be down or in the water for a side to be defeated. A side is now considered defeated only when all of its ships are out of action (sunk, burnt, or critically undermanned). This doesn't apply to actively contested ship islands.The mission will not conclude while a player-controlled agent is alive and not until at least 20 seconds have passed since the last player-controlled agent’s death.
  • The mission will not conclude while a player-controlled agent is alive and not until at least 20 seconds have passed since the last player-controlled agent’s death.
  • The distance between teams in naval battles is now determined by ship count rather than total crew capacity. This change should result in shorter distances for engagements between a few ships and greater distances for larger fleets.
  • Improved boarding bridge connections so that they are harder to break.
  • Made troop pathfinding improvements for moving on ships.
  • Improved ballista direct control mode visibility by enabling movement of the ballista during reload.
  • Improved the efficiency of getting back onto the ship by enabling multiple troops to use climbing nets simultaneously.
  • Improved proximity detection for notifications and music cues during the “Defeat the Sea Hounds” naval storyline mission, ensuring banner messages and audio events trigger reliably as ships move into range.
  • Changed Gunnar's home village to Lagshofn instead of Bjorenbyr.
  • Removed Sea Hounds' spears from the Naval Storyline Act 3 Quest 5 Escape phase.
  • Reinforced Mail Coat: Nord Marksman, Nord Shield Biters
  • Nordic Long Heavy Mail: Nord Hearthguard, Nord Warfang, Nord Marauder